render: remove wlr_renderer_check_import_dmabuf

It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
This commit is contained in:
emersion 2018-05-30 14:18:07 +01:00
parent 41e53d1499
commit 135721118a
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GPG key ID: 0FDE7BE0E88F5E48
8 changed files with 32 additions and 63 deletions

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@ -413,35 +413,6 @@ EGLImageKHR wlr_egl_create_image_from_dmabuf(struct wlr_egl *egl,
EGL_LINUX_DMA_BUF_EXT, NULL, attribs);
}
#ifndef DRM_FORMAT_BIG_ENDIAN
#define DRM_FORMAT_BIG_ENDIAN 0x80000000
#endif
bool wlr_egl_check_import_dmabuf(struct wlr_egl *egl,
struct wlr_dmabuf_attributes *attribs) {
switch (attribs->format & ~DRM_FORMAT_BIG_ENDIAN) {
/* TODO: YUV based formats not yet supported, require multiple
* wlr_create_image_from_dmabuf */
case WL_SHM_FORMAT_YUYV:
case WL_SHM_FORMAT_YVYU:
case WL_SHM_FORMAT_UYVY:
case WL_SHM_FORMAT_VYUY:
case WL_SHM_FORMAT_AYUV:
return false;
default:
break;
}
EGLImage egl_image = wlr_egl_create_image_from_dmabuf(egl, attribs);
if (egl_image) {
/* We can import the image, good. No need to keep it
since wlr_texture_upload_dmabuf will import it again */
wlr_egl_destroy_image(egl, egl_image);
return true;
}
/* TODO: import yuv dmabufs */
return false;
}
int wlr_egl_get_dmabuf_formats(struct wlr_egl *egl,
int **formats) {
if (!egl->egl_exts.dmabuf_import ||