render: remove wlr_renderer_check_import_dmabuf

It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
This commit is contained in:
emersion 2018-05-30 14:18:07 +01:00
parent 41e53d1499
commit 135721118a
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GPG key ID: 0FDE7BE0E88F5E48
8 changed files with 32 additions and 63 deletions

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@ -84,12 +84,6 @@ int wlr_renderer_get_dmabuf_formats(struct wlr_renderer *renderer,
*/
int wlr_renderer_get_dmabuf_modifiers(struct wlr_renderer *renderer, int format,
uint64_t **modifiers);
/**
* Try to import the given dmabuf. On success return true false otherwise.
* If this succeeds the dmabuf can be used for rendering on a texture
*/
bool wlr_renderer_check_import_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_attributes *attributes);
/**
* Reads out of pixels of the currently bound surface into data. `stride` is in
* bytes.