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render: remove wlr_renderer_check_import_dmabuf
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer.
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8 changed files with 32 additions and 63 deletions
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@ -84,12 +84,6 @@ int wlr_renderer_get_dmabuf_formats(struct wlr_renderer *renderer,
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*/
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int wlr_renderer_get_dmabuf_modifiers(struct wlr_renderer *renderer, int format,
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uint64_t **modifiers);
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/**
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* Try to import the given dmabuf. On success return true false otherwise.
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* If this succeeds the dmabuf can be used for rendering on a texture
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*/
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bool wlr_renderer_check_import_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_attributes *attributes);
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/**
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* Reads out of pixels of the currently bound surface into data. `stride` is in
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* bytes.
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