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render: remove wlr_renderer_check_import_dmabuf
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer.
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8 changed files with 32 additions and 63 deletions
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@ -30,8 +30,6 @@ struct wlr_renderer_impl {
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struct wl_resource *resource);
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void (*wl_drm_buffer_get_size)(struct wlr_renderer *renderer,
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struct wl_resource *buffer, int *width, int *height);
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bool (*check_import_dmabuf)(struct wlr_renderer *renderer,
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struct wlr_dmabuf_attributes *attribs);
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int (*get_dmabuf_formats)(struct wlr_renderer *renderer, int **formats);
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int (*get_dmabuf_modifiers)(struct wlr_renderer *renderer, int format,
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uint64_t **modifiers);
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