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	render/vulkan: use correct source offset in read_pixels
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					 1 changed files with 9 additions and 7 deletions
				
			
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			@ -1541,11 +1541,6 @@ static bool vulkan_read_pixels(struct wlr_renderer *wlr_renderer,
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			VK_ACCESS_TRANSFER_READ_BIT);
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	if (blit_supported) {
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		VkOffset3D blit_size = {
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			.x = width,
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			.y = height,
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			.z = 1
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		};
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		VkImageBlit image_blit_region = {
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			.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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			.srcSubresource.layerCount = 1,
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			@ -1553,10 +1548,17 @@ static bool vulkan_read_pixels(struct wlr_renderer *wlr_renderer,
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				.x = src_x,
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				.y = src_y,
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			},
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			.srcOffsets[1] = blit_size,
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			.srcOffsets[1] = {
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				.x = src_x + width,
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				.y = src_y + height,
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			},
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			.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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			.dstSubresource.layerCount = 1,
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			.dstOffsets[1] = blit_size
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			.dstOffsets[1] = {
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				.x = width,
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				.y = height,
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				.z = 1,
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			}
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		};
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		vkCmdBlitImage(cb, src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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				dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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