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	backend/x11: clamp hotspot to texture bounds
When a new texture is set, the hotspot may actually belong to the previous texture and be out of bounds. Rather than incur X errors for these, clamp the hotspot to be inside of the texture. This fixes weston examples updating their cursors (e.g. weston-eventdemo).
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					@ -477,6 +477,19 @@ static bool output_set_cursor(struct wlr_output *wlr_output,
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	if (texture != NULL) {
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						if (texture != NULL) {
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		width = texture->width * wlr_output->scale / scale;
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							width = texture->width * wlr_output->scale / scale;
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		height = texture->height * wlr_output->scale / scale;
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							height = texture->height * wlr_output->scale / scale;
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							if (hotspot_x < 0) {
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								hotspot_x = 0;
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							}
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							if ((uint32_t)hotspot_x > texture->width) {
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								hotspot_x = texture->width;
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							}
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							if (hotspot_y < 0) {
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								hotspot_y = 0;
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							}
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							if ((uint32_t)hotspot_y > texture->height) {
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								hotspot_y = texture->height;
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							}
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	}
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						}
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	struct wlr_box hotspot = { .x = hotspot_x, .y = hotspot_y };
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						struct wlr_box hotspot = { .x = hotspot_x, .y = hotspot_y };
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