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interface/wlr_touch: rework destroy sequence
The destroy callback in wlr_touch_impl has been removed. The function `wlr_touch_finish` has been introduced to clean up the resources owned by a wlr_touch. `wlr_input_device_destroy` no longer destroys the wlr_touch, attempting to destroy a wlr_touch will result in a no-op. The field `name` has been added to the wlr_touch_impl to be able to identify a given wlr_touch device.
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8 changed files with 12 additions and 22 deletions
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@ -2,7 +2,6 @@
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#include <stdlib.h>
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#include <string.h>
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#include <wayland-server-core.h>
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#include <wlr/interfaces/wlr_touch.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/util/log.h>
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#include "util/signal.h"
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@ -45,7 +44,7 @@ void wlr_input_device_destroy(struct wlr_input_device *dev) {
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wlr_log(WLR_ERROR, "wlr_switch will not be destroyed");
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break;
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case WLR_INPUT_DEVICE_TOUCH:
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wlr_touch_destroy(dev->touch);
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wlr_log(WLR_ERROR, "wlr_touch will not be destroyed");
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break;
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case WLR_INPUT_DEVICE_TABLET_TOOL:
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wlr_log(WLR_ERROR, "wlr_tablet_tool will not be destroyed");
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@ -17,11 +17,6 @@ void wlr_touch_init(struct wlr_touch *touch,
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wl_signal_init(&touch->events.frame);
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}
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void wlr_touch_destroy(struct wlr_touch *touch) {
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void wlr_touch_finish(struct wlr_touch *touch) {
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wlr_input_device_finish(&touch->base);
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if (touch && touch->impl && touch->impl->destroy) {
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touch->impl->destroy(touch);
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} else {
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free(touch);
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}
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}
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