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interface/wlr_touch: rework destroy sequence
The destroy callback in wlr_touch_impl has been removed. The function `wlr_touch_finish` has been introduced to clean up the resources owned by a wlr_touch. `wlr_input_device_destroy` no longer destroys the wlr_touch, attempting to destroy a wlr_touch will result in a no-op. The field `name` has been added to the wlr_touch_impl to be able to identify a given wlr_touch device.
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8 changed files with 12 additions and 22 deletions
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@ -293,12 +293,8 @@ const struct wlr_pointer_impl x11_pointer_impl = {
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.name = "x11-pointer",
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};
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static void touch_destroy(struct wlr_touch *wlr_touch) {
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// Don't free the touch, it's on the stack
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}
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const struct wlr_touch_impl x11_touch_impl = {
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.destroy = touch_destroy,
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.name = "x11-touch",
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};
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void update_x11_pointer_position(struct wlr_x11_output *output,
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