interface/wlr_touch: rework destroy sequence

The destroy callback in wlr_touch_impl has been removed. The function
`wlr_touch_finish` has been introduced to clean up the resources owned by a
wlr_touch.

`wlr_input_device_destroy` no longer destroys the wlr_touch, attempting to
destroy a wlr_touch will result in a no-op.

The field `name` has been added to the wlr_touch_impl to be able to identify
a given wlr_touch device.
This commit is contained in:
Simon Zeni 2022-03-02 16:07:40 -05:00 committed by Kirill Primak
parent 8d3cb94b41
commit 10cbb9fbe1
8 changed files with 12 additions and 22 deletions

View file

@ -293,12 +293,8 @@ const struct wlr_pointer_impl x11_pointer_impl = {
.name = "x11-pointer",
};
static void touch_destroy(struct wlr_touch *wlr_touch) {
// Don't free the touch, it's on the stack
}
const struct wlr_touch_impl x11_touch_impl = {
.destroy = touch_destroy,
.name = "x11-touch",
};
void update_x11_pointer_position(struct wlr_x11_output *output,