interface/wlr_touch: rework destroy sequence

The destroy callback in wlr_touch_impl has been removed. The function
`wlr_touch_finish` has been introduced to clean up the resources owned by a
wlr_touch.

`wlr_input_device_destroy` no longer destroys the wlr_touch, attempting to
destroy a wlr_touch will result in a no-op.

The field `name` has been added to the wlr_touch_impl to be able to identify
a given wlr_touch device.
This commit is contained in:
Simon Zeni 2022-03-02 16:07:40 -05:00 committed by Kirill Primak
parent 8d3cb94b41
commit 10cbb9fbe1
8 changed files with 12 additions and 22 deletions

View file

@ -567,6 +567,10 @@ void destroy_wl_input_device(struct wlr_wl_input_device *dev) {
wlr_tablet_finish(wlr_dev->tablet);
free(wlr_dev->tablet);
break;
case WLR_INPUT_DEVICE_TOUCH:
wlr_touch_finish(wlr_dev->touch);
free(wlr_dev->touch);
break;
default:
wlr_input_device_destroy(wlr_dev);
break;