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interface/wlr_touch: rework destroy sequence
The destroy callback in wlr_touch_impl has been removed. The function `wlr_touch_finish` has been introduced to clean up the resources owned by a wlr_touch. `wlr_input_device_destroy` no longer destroys the wlr_touch, attempting to destroy a wlr_touch will result in a no-op. The field `name` has been added to the wlr_touch_impl to be able to identify a given wlr_touch device.
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8 changed files with 12 additions and 22 deletions
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@ -24,7 +24,7 @@ void destroy_libinput_input_device(struct wlr_libinput_input_device *dev) {
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wlr_switch_finish(&dev->switch_device);
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}
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if (dev->touch.impl) {
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wlr_touch_destroy(&dev->touch);
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wlr_touch_finish(&dev->touch);
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}
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if (dev->tablet.impl) {
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finish_device_tablet(dev);
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@ -4,12 +4,8 @@
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#include "backend/libinput.h"
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#include "util/signal.h"
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static void touch_destroy(struct wlr_touch *touch) {
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/* wlr_touch belongs to the wlr_libinput_input_device */
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}
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const struct wlr_touch_impl libinput_touch_impl = {
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.destroy = touch_destroy,
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.name = "libinput-touch",
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};
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void init_device_touch(struct wlr_libinput_input_device *dev) {
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