mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-26 06:46:56 -04:00
color management
This commit is contained in:
parent
842df2bd6c
commit
10bf68b928
13 changed files with 401 additions and 59 deletions
241
render/gles2/color.c
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241
render/gles2/color.c
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@ -0,0 +1,241 @@
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// OpenGL Color conversion
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#define _XOPEN_SOURCE 500 // for strdup
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#include <GLES3/gl32.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <time.h>
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#include <wlr/types/wlr_list.h>
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#include <wlr/render/color.h>
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#include <lcms2.h>
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#include "render/gles2.h"
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// GL3+ or GL_EXT_texture_norm16 on ES 3.2
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#define GL_RGBA16 0x805B
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struct lut {
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GLuint tex_id;
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struct wlr_color_config *input, *output;
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cmsHTRANSFORM transform;
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};
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#define LUTS_MAX 100
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static struct wlr_list luts;
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static int color_compare(void *av, void *bv) {
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struct wlr_color_config *a = av, *b = bv;
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if(a == b)
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return 0;
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if(!a)
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return 1;
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if(!b)
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return -1;
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return strcmp(a->icc_profile_path, b->icc_profile_path);
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}
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struct wlr_color_config *wlr_color_config_copy(struct wlr_color_config *value) {
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if(! value)
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return NULL;
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struct wlr_color_config *copy = calloc(1, sizeof(*copy));
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copy->icc_profile_path = strdup(value->icc_profile_path);
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return copy;
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}
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static cmsHPROFILE color_load(struct wlr_color_config *color) {
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if(color) {
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cmsHPROFILE pro = cmsOpenProfileFromFile (color->icc_profile_path, "r");
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if (pro == NULL) {
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wlr_log(WLR_ERROR, "error loading icc profile %s", color->icc_profile_path);
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} else {
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return pro;
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}
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}
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return cmsCreate_sRGBProfile();
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}
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static const char *color_describe(struct wlr_color_config *color) {
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if(! color)
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return "sRGB";
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char *base = strrchr(color->icc_profile_path, '/');
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return base ? base + 1 : color->icc_profile_path;
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}
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struct wlr_color_config *wlr_color_config_load(const char *icc_profile_path) {
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assert(icc_profile_path);
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if(0 == strlen(icc_profile_path)) {
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return NULL;
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}
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bool can_access = access(icc_profile_path, F_OK) != -1;
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if (!can_access) {
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wlr_log(WLR_ERROR, "Unable to access color profile '%s'", icc_profile_path);
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return NULL;
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}
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struct wlr_color_config *color = calloc(1, sizeof(*color));
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color->icc_profile_path = strdup(icc_profile_path);
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return color;
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}
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void wlr_color_config_free(struct wlr_color_config *color) {
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if(! color)
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return;
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free(color->icc_profile_path);
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free(color);
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}
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static struct lut *load_lut(struct wlr_color_config *input, struct wlr_color_config *output) {
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if(0 == color_compare(input, output))
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return NULL;
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struct lut *lut;
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// find an existing cached lut
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for (size_t i = 0; i < luts.length; i++) {
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lut = luts.items[i];
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if(color_compare(lut->input, input) || color_compare(lut->output, output))
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continue;
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// move to head to list
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if(i > 5) {
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wlr_list_del(&luts, i);
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wlr_list_insert(&luts, 0, lut);
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}
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return lut;
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}
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// clean an old LUT to avoid memory leak
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if(luts.length > LUTS_MAX) {
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struct lut *lut = wlr_list_pop(&luts);
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wlr_log(WLR_DEBUG, "destroy CLUT %s -> %s", color_describe(lut->input), color_describe(lut->output));
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wlr_color_config_free(lut->input);
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wlr_color_config_free(lut->output);
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cmsDeleteTransform(lut->transform);
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glDeleteTextures(1, &lut->tex_id);
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free(lut);
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}
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wlr_log(WLR_INFO, "create CLUT %s -> %s", color_describe(input), color_describe(output));
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cmsHPROFILE inp = color_load(input);
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cmsHPROFILE outp = color_load(output);
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// According to lcms docs, black point compensation does not apply to perceptual intent, so we omit the flag.
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cmsHTRANSFORM xform = cmsCreateTransform(
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inp, TYPE_RGB_16,
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outp, TYPE_RGB_16,
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INTENT_PERCEPTUAL,
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cmsFLAGS_HIGHRESPRECALC | cmsFLAGS_NOCACHE);
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cmsCloseProfile(inp);
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cmsCloseProfile(outp);
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if (xform == NULL) {
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wlr_log(WLR_ERROR, "failed to create color transform");
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return NULL;
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}
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// save the new LUT
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lut = malloc(sizeof(*lut));
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*lut = (struct lut){
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.input = wlr_color_config_copy(input),
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.output = wlr_color_config_copy(output),
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.transform = xform,
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};
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wlr_list_insert(&luts, 0, lut);
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return lut;
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}
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void color_convert(struct wlr_color_config *ic, struct wlr_color_config *oc, const float input[static 4], float output[static 4]) {
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struct lut *lut = load_lut(ic, oc);
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if(! lut) {
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memcpy(output, input, 4 * sizeof(float));
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return;
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}
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uint16_t out[3], in[3] = {
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input[0] * UINT16_MAX,
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input[1] * UINT16_MAX,
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input[2] * UINT16_MAX,
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};
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cmsDoTransform(lut->transform, in, out, 1);
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output[0] = (float)out[0] / UINT16_MAX;
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output[1] = (float)out[1] / UINT16_MAX;
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output[2] = (float)out[2] / UINT16_MAX;
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output[3] = input[3];
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}
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GLuint color_build_lut(struct wlr_color_config *input, struct wlr_color_config *output) {
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struct lut *lut = load_lut(input, output);
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if(! lut)
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return 0;
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if(lut->tex_id)
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return lut->tex_id;
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// 3D array: [B][G][R] = [R,G,B,A]
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// Notes:
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// - The first dimension is blue
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// - The alpha channel is unused but needed since GL_RGB16 does not work.
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uint16_t table[COLOR_LUT_SIZE][COLOR_LUT_SIZE][COLOR_LUT_SIZE][4];
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int n = COLOR_LUT_SIZE;
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int r, g, b;
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for (r = 0; r < n; r++) {
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for (g = 0; g < n; g++) {
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for (b = 0; b < n; b++) {
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uint16_t in[3];
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in[0] = floor((double) r / (n - 1) * UINT16_MAX + 0.5);
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in[1] = floor((double) g / (n - 1) * UINT16_MAX + 0.5);
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in[2] = floor((double) b / (n - 1) * UINT16_MAX + 0.5);
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cmsDoTransform(lut->transform, in, table[b][g][r], 1);
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}
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}
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}
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glGenTextures (1, &lut->tex_id);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_3D, lut->tex_id);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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// we must use linear interpolation for small LUTs
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA16, n, n, n,
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0, GL_RGBA, GL_UNSIGNED_SHORT, table);
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// cleanup
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glBindTexture(GL_TEXTURE_3D, 0);
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glActiveTexture(GL_TEXTURE0);
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return lut->tex_id;
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}
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static void lcms_error_handler(cmsContext ctx, cmsUInt32Number code, const char *msg) {
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wlr_log(WLR_ERROR, "color management: [%i] %s", code, msg);
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}
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void color_engine_setup(void) {
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wlr_list_init(&luts);
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cmsSetLogErrorHandler(lcms_error_handler);
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}
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@ -161,6 +161,15 @@ static bool gles2_render_subtexture_with_matrix(
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glEnableVertexAttribArray(shader->pos_attrib);
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glEnableVertexAttribArray(shader->tex_attrib);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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GLuint color_table = color_build_lut(wlr_texture->color, wlr_renderer->color);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_3D, color_table);
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glUniform1i(shader->color_table, 1);
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glUniform1i(shader->color_enable, color_table != 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisableVertexAttribArray(shader->pos_attrib);
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@ -182,11 +191,14 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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float transposition[9];
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wlr_matrix_transpose(transposition, matrix);
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float converted[4];
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color_convert(NULL, wlr_renderer->color, color, converted);
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PUSH_GLES2_DEBUG;
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glUseProgram(renderer->shaders.quad.program);
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glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, transposition);
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glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
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glUniform4f(renderer->shaders.quad.color, converted[0], converted[1], converted[2], converted[3]);
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glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE,
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0, verts);
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@ -217,11 +229,14 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
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0, 1, // bottom left
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};
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float converted[4];
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color_convert(NULL, wlr_renderer->color, color, converted);
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PUSH_GLES2_DEBUG;
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glUseProgram(renderer->shaders.ellipse.program);
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glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, transposition);
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glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]);
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glUniform4f(renderer->shaders.ellipse.color, converted[0], converted[1], converted[2], converted[3]);
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glVertexAttribPointer(renderer->shaders.ellipse.pos_attrib, 2, GL_FLOAT,
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GL_FALSE, 0, verts);
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@ -258,7 +273,7 @@ static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
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EGLint fmt;
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return renderer->egl->procs.eglQueryWaylandBufferWL(renderer->egl->display,
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resource, EGL_TEXTURE_FORMAT, &fmt);
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resource, EGL_TEXTURE_FORMAT, &fmt);
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}
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static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
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@ -665,9 +680,41 @@ extern const GLchar quad_vertex_src[];
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extern const GLchar quad_fragment_src[];
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extern const GLchar ellipse_fragment_src[];
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extern const GLchar tex_vertex_src[];
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extern const GLchar tex_fragment_src_rgba[];
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extern const GLchar tex_fragment_src_rgbx[];
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extern const GLchar tex_fragment_src_external[];
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extern struct wlr_gles2_tex_shader
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tex_fragment_src_rgba,
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tex_fragment_src_rgbx,
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tex_fragment_src_external;
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// return true on success
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static bool build_tex_shader(struct wlr_gles2_tex_shader *shader)
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{
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GLuint prog;
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char fragsrc[100000] = "";
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int n = snprintf(fragsrc, sizeof(fragsrc), "%s\n%s\nvoid main() {\n%s\n}\n",
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shader->head,
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shader->util,
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shader->main);
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assert(n < (int)sizeof(fragsrc));
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shader->program = prog = link_program(tex_vertex_src, fragsrc);
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if (!prog) {
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return false;
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}
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shader->proj = glGetUniformLocation(prog, "proj");
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shader->invert_y = glGetUniformLocation(prog, "invert_y");
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shader->tex = glGetUniformLocation(prog, "tex");
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shader->alpha = glGetUniformLocation(prog, "alpha");
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shader->pos_attrib = glGetAttribLocation(prog, "pos");
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shader->tex_attrib = glGetAttribLocation(prog, "texcoord");
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shader->color_table = glGetUniformLocation(prog, "color_table");
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shader->color_enable = glGetUniformLocation(prog, "color_enable");
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return true;
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}
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struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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if (!wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL)) {
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@ -695,6 +742,8 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
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wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", exts_str);
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color_engine_setup();
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if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) {
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wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES2");
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free(renderer);
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@ -731,9 +780,9 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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// Silence unwanted message types
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gles2_procs.glDebugMessageControlKHR(GL_DONT_CARE,
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GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
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GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
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gles2_procs.glDebugMessageControlKHR(GL_DONT_CARE,
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GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
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GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
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}
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PUSH_GLES2_DEBUG;
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@ -758,42 +807,21 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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renderer->shaders.ellipse.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.ellipse.tex_attrib = glGetAttribLocation(prog, "texcoord");
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renderer->shaders.tex_rgba.program = prog =
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link_program(tex_vertex_src, tex_fragment_src_rgba);
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if (!renderer->shaders.tex_rgba.program) {
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renderer->shaders.tex_rgba = tex_fragment_src_rgba;
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if(! build_tex_shader(&renderer->shaders.tex_rgba)) {
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goto error;
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}
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renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y");
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renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
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renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord");
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renderer->shaders.tex_rgbx.program = prog =
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link_program(tex_vertex_src, tex_fragment_src_rgbx);
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if (!renderer->shaders.tex_rgbx.program) {
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renderer->shaders.tex_rgbx = tex_fragment_src_rgbx;
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if(! build_tex_shader(&renderer->shaders.tex_rgbx)) {
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goto error;
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}
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renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
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renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y");
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renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
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renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
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renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
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renderer->shaders.tex_rgbx.tex_attrib = glGetAttribLocation(prog, "texcoord");
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if (renderer->exts.egl_image_external_oes) {
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renderer->shaders.tex_ext.program = prog =
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link_program(tex_vertex_src, tex_fragment_src_external);
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if (!renderer->shaders.tex_ext.program) {
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renderer->shaders.tex_ext = tex_fragment_src_external;
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if(! build_tex_shader(&renderer->shaders.tex_ext)) {
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goto error;
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}
|
||||
renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
|
||||
renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y");
|
||||
renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
|
||||
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
|
||||
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
|
||||
renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord");
|
||||
}
|
||||
|
||||
POP_GLES2_DEBUG;
|
||||
|
|
|
|||
|
|
@ -56,33 +56,51 @@ const GLchar tex_vertex_src[] =
|
|||
" }\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar tex_fragment_src_rgba[] =
|
||||
static const GLchar tex_fragment_head[] =
|
||||
"#extension GL_OES_texture_3D : require\n"
|
||||
"\n"
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform float alpha;\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = texture2D(tex, v_texcoord) * alpha;\n"
|
||||
"}\n";
|
||||
"uniform float alpha;\n";
|
||||
|
||||
const GLchar tex_fragment_src_rgbx[] =
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform float alpha;\n"
|
||||
static const GLchar tex_fragment_util[] =
|
||||
"uniform mediump sampler3D color_table;\n"
|
||||
"uniform bool color_enable;\n"
|
||||
"#define offset " COLOR_OFFSET "\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;\n"
|
||||
"}\n";
|
||||
"#ifdef GL_OES_texture_3D\n"
|
||||
"vec4 lookup(vec4 c) {\n"
|
||||
" if(! color_enable)\n"
|
||||
" return c;\n"
|
||||
" vec4 m = texture3D(color_table, offset + c.rgb * (1.0 - offset*2.0));\n"
|
||||
" return vec4(m.rgb, c.a);\n"
|
||||
"}\n"
|
||||
"#else\n"
|
||||
"#define lookup(c) c\n"
|
||||
"#endif\n"
|
||||
;
|
||||
|
||||
const GLchar tex_fragment_src_external[] =
|
||||
"#extension GL_OES_EGL_image_external : require\n\n"
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"uniform samplerExternalOES texture0;\n"
|
||||
"uniform float alpha;\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = texture2D(texture0, v_texcoord) * alpha;\n"
|
||||
"}\n";
|
||||
struct wlr_gles2_tex_shader tex_fragment_src_rgba = {
|
||||
.head = tex_fragment_head,
|
||||
.util = tex_fragment_util,
|
||||
.main = "gl_FragColor = lookup(texture2D(tex, v_texcoord)) * alpha;"
|
||||
};
|
||||
|
||||
struct wlr_gles2_tex_shader tex_fragment_src_rgbx = {
|
||||
.head = tex_fragment_head,
|
||||
.util = tex_fragment_util,
|
||||
.main = "gl_FragColor = lookup(vec4(texture2D(tex, v_texcoord).rgb, 1.0)) * alpha;"
|
||||
};
|
||||
|
||||
struct wlr_gles2_tex_shader tex_fragment_src_external = {
|
||||
.head = "#extension GL_OES_EGL_image_external : require\n"
|
||||
"#extension GL_OES_texture_3D : enable\n"
|
||||
"\n"
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"uniform samplerExternalOES texture0;\n"
|
||||
"uniform float alpha;\n",
|
||||
.util = tex_fragment_util,
|
||||
.main = "gl_FragColor = lookup(texture2D(texture0, v_texcoord)) * alpha;\n"
|
||||
};
|
||||
|
|
|
|||
|
|
@ -137,6 +137,7 @@ static const struct wlr_texture_impl texture_impl = {
|
|||
struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
|
||||
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
|
||||
uint32_t height, const void *data) {
|
||||
|
||||
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
|
||||
|
||||
const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ wlr_files += files(
|
|||
'gles2/renderer.c',
|
||||
'gles2/shaders.c',
|
||||
'gles2/texture.c',
|
||||
'gles2/color.c',
|
||||
'wlr_renderer.c',
|
||||
'wlr_texture.c',
|
||||
)
|
||||
|
|
|
|||
|
|
@ -30,6 +30,8 @@ void wlr_renderer_destroy(struct wlr_renderer *r) {
|
|||
}
|
||||
wlr_signal_emit_safe(&r->events.destroy, r);
|
||||
|
||||
wlr_color_config_free(r->color);
|
||||
|
||||
if (r->impl && r->impl->destroy) {
|
||||
r->impl->destroy(r);
|
||||
} else {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue