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	scene: ensure node cannot be reparented below itself
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					 1 changed files with 7 additions and 0 deletions
				
			
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					@ -138,6 +138,13 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
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	if (node->parent == new_parent) {
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						if (node->parent == new_parent) {
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		return;
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							return;
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	}
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						}
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						/* Ensure that a node cannot become its own ancestor */
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						for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL;
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								ancestor = ancestor->parent) {
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							if (ancestor == node) {
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								return;
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							}
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						}
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	wl_list_remove(&node->state.link);
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						wl_list_remove(&node->state.link);
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