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interface/wlr_switch: rework destroy sequence
The destroy callback in wlr_switch_impl has been removed. The function `wlr_switch_finish` has been introduced to clean up the resources owned by a wlr_switch. `wlr_input_device_destroy` no longer destroys the wlr_switch, attempting to destroy a wlr_switch will result in a no-op. The field `name` has been added to the wlr_switch_impl to be able to identify a given wlr_switch device.
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51cd3c0726
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6 changed files with 10 additions and 19 deletions
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@ -2,7 +2,6 @@
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#include <stdlib.h>
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#include <string.h>
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#include <wayland-server-core.h>
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#include <wlr/interfaces/wlr_switch.h>
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#include <wlr/interfaces/wlr_tablet_pad.h>
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#include <wlr/interfaces/wlr_tablet_tool.h>
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#include <wlr/interfaces/wlr_touch.h>
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@ -45,7 +44,7 @@ void wlr_input_device_destroy(struct wlr_input_device *dev) {
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wlr_log(WLR_ERROR, "wlr_pointer will not be destroyed");
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break;
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case WLR_INPUT_DEVICE_SWITCH:
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wlr_switch_destroy(dev->switch_device);
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wlr_log(WLR_ERROR, "wlr_switch will not be destroyed");
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break;
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case WLR_INPUT_DEVICE_TOUCH:
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wlr_touch_destroy(dev->touch);
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@ -13,14 +13,6 @@ void wlr_switch_init(struct wlr_switch *switch_device,
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wl_signal_init(&switch_device->events.toggle);
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}
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void wlr_switch_destroy(struct wlr_switch *switch_device) {
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if (!switch_device) {
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return;
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}
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void wlr_switch_finish(struct wlr_switch *switch_device) {
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wlr_input_device_finish(&switch_device->base);
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if (switch_device->impl && switch_device->impl->destroy) {
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switch_device->impl->destroy(switch_device);
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} else {
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free(switch_device);
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}
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}
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