interface/wlr_switch: rework destroy sequence

The destroy callback in wlr_switch_impl has been removed. The function
`wlr_switch_finish` has been introduced to clean up the resources owned by a
wlr_switch.

`wlr_input_device_destroy` no longer destroys the wlr_switch, attempting to
destroy a wlr_switch will result in a no-op.

The field `name` has been added to the wlr_switch_impl to be able to identify
a given wlr_switch device.
This commit is contained in:
Simon Zeni 2022-03-02 14:17:31 -05:00 committed by Kirill Primak
parent 51cd3c0726
commit 0d2be496a8
6 changed files with 10 additions and 19 deletions

View file

@ -12,11 +12,11 @@
#include <wlr/types/wlr_switch.h>
struct wlr_switch_impl {
void (*destroy)(struct wlr_switch *switch_device);
const char *name;
};
void wlr_switch_init(struct wlr_switch *switch_device,
const struct wlr_switch_impl *impl, const char *name);
void wlr_switch_destroy(struct wlr_switch *switch_device);
void wlr_switch_finish(struct wlr_switch *switch_device);
#endif