interface/wlr_switch: rework destroy sequence

The destroy callback in wlr_switch_impl has been removed. The function
`wlr_switch_finish` has been introduced to clean up the resources owned by a
wlr_switch.

`wlr_input_device_destroy` no longer destroys the wlr_switch, attempting to
destroy a wlr_switch will result in a no-op.

The field `name` has been added to the wlr_switch_impl to be able to identify
a given wlr_switch device.
This commit is contained in:
Simon Zeni 2022-03-02 14:17:31 -05:00 committed by Kirill Primak
parent 51cd3c0726
commit 0d2be496a8
6 changed files with 10 additions and 19 deletions

View file

@ -12,6 +12,7 @@
#include <wlr/interfaces/wlr_keyboard.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/interfaces/wlr_pointer.h>
#include <wlr/interfaces/wlr_switch.h>
#include <wlr/interfaces/wlr_touch.h>
#include <wlr/interfaces/wlr_tablet_tool.h>
#include <wlr/interfaces/wlr_tablet_pad.h>
@ -555,6 +556,9 @@ void destroy_wl_input_device(struct wlr_wl_input_device *dev) {
/* Owned by wlr_wl_pointer */
pointer_destroy(wlr_dev->pointer);
break;
case WLR_INPUT_DEVICE_SWITCH:
wlr_switch_finish(wlr_dev->switch_device);
break;
default:
wlr_input_device_destroy(wlr_dev);
break;