interface/wlr_switch: rework destroy sequence

The destroy callback in wlr_switch_impl has been removed. The function
`wlr_switch_finish` has been introduced to clean up the resources owned by a
wlr_switch.

`wlr_input_device_destroy` no longer destroys the wlr_switch, attempting to
destroy a wlr_switch will result in a no-op.

The field `name` has been added to the wlr_switch_impl to be able to identify
a given wlr_switch device.
This commit is contained in:
Simon Zeni 2022-03-02 14:17:31 -05:00 committed by Kirill Primak
parent 51cd3c0726
commit 0d2be496a8
6 changed files with 10 additions and 19 deletions

View file

@ -21,7 +21,7 @@ void destroy_libinput_input_device(struct wlr_libinput_input_device *dev) {
wlr_pointer_finish(&dev->pointer);
}
if (dev->switch_device.impl) {
wlr_switch_destroy(&dev->switch_device);
wlr_switch_finish(&dev->switch_device);
}
if (dev->touch.impl) {
wlr_touch_destroy(&dev->touch);

View file

@ -4,12 +4,8 @@
#include "backend/libinput.h"
#include "util/signal.h"
static void switch_destroy(struct wlr_switch *wlr_switch) {
/* wlr_switch belongs to the wlr_libinput_input_device */
}
const struct wlr_switch_impl libinput_switch_impl = {
.destroy = switch_destroy,
.name = "libinput-switch",
};
void init_device_switch(struct wlr_libinput_input_device *dev) {