Implement xdg surface request_move

This commit is contained in:
Drew DeVault 2017-09-23 18:18:19 -04:00
parent 96b401c05d
commit 0ca7932c3f
3 changed files with 58 additions and 31 deletions

View file

@ -1,5 +1,7 @@
#include <stdint.h>
#include <string.h>
// TODO: BSD et al
#include <linux/input-event-codes.h>
#include <wayland-server.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/util/log.h>
@ -18,7 +20,6 @@ void cursor_update_position(struct roots_input *input, uint32_t time) {
view_get_input_bounds(view, &box);
double sx = input->cursor->x - view->x;
double sy = input->cursor->y - view->y;
wlr_log(L_DEBUG, "Moving cursor in view at %f, %f", sx, sy);
wlr_seat_pointer_enter(input->wl_seat, view->wlr_surface, sx, sy);
wlr_seat_pointer_send_motion(input->wl_seat, time, sx, sy);
} else {
@ -26,21 +27,16 @@ void cursor_update_position(struct roots_input *input, uint32_t time) {
}
break;
case ROOTS_CURSOR_MOVE:
if (input->active_view) {
input->active_view->x = input->cursor->x - input->offs_x;
input->active_view->y = input->cursor->y - input->offs_y;
}
break;
case ROOTS_CURSOR_RESIZE:
break;
case ROOTS_CURSOR_ROTATE:
break;
}
/*
if (input->motion_context.surface) {
struct example_xdg_surface_v6 *surface;
surface = sample->motion_context.surface;
surface->position.lx = sample->cursor->x - sample->motion_context.off_x;
surface->position.ly = sample->cursor->y - sample->motion_context.off_y;
return;
}
*/
}
static void set_view_focus(struct roots_input *input,
@ -82,27 +78,25 @@ static void handle_cursor_axis(struct wl_listener *listener, void *data) {
event->orientation, event->delta);
}
static void handle_cursor_button(struct wl_listener *listener, void *data) {
struct roots_input *input = wl_container_of(listener, input, cursor_button);
struct wlr_event_pointer_button *event = data;
static void do_cursor_button_press(struct roots_input *input,
struct wlr_cursor *cursor, struct wlr_input_device *device,
uint32_t time, uint32_t button, uint32_t state) {
struct roots_desktop *desktop = input->server->desktop;
struct roots_view *view = view_at(
desktop, input->cursor->x, input->cursor->y);
uint32_t serial = wlr_seat_pointer_send_button(input->wl_seat,
(uint32_t)event->time_usec, event->button, event->state);
struct roots_view *view = view_at(desktop,
input->cursor->x, input->cursor->y);
uint32_t serial = wlr_seat_pointer_send_button(
input->wl_seat, time, button, state);
int i;
switch (event->state) {
switch (state) {
case WLR_BUTTON_RELEASED:
input->active_view = NULL;
input->mode = ROOTS_CURSOR_PASSTHROUGH;
break;
case WLR_BUTTON_PRESSED:
i = input->input_events_idx;
input->input_events[i].serial = serial;
input->input_events[i].cursor = input->cursor;
input->input_events[i].device = event->device;
input->input_events[i].cursor = cursor;
input->input_events[i].device = device;
input->input_events_idx = (i + 1)
% (sizeof(input->input_events) / sizeof(input->input_events[0]));
set_view_focus(input, desktop, view);
@ -110,6 +104,13 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) {
}
}
static void handle_cursor_button(struct wl_listener *listener, void *data) {
struct roots_input *input = wl_container_of(listener, input, cursor_button);
struct wlr_event_pointer_button *event = data;
do_cursor_button_press(input, input->cursor, event->device,
(uint32_t)event->time_usec, event->button, event->state);
}
static void handle_tool_axis(struct wl_listener *listener, void *data) {
struct roots_input *input = wl_container_of(listener, input, cursor_tool_axis);
struct wlr_event_tablet_tool_axis *event = data;
@ -122,15 +123,10 @@ static void handle_tool_axis(struct wl_listener *listener, void *data) {
}
static void handle_tool_tip(struct wl_listener *listener, void *data) {
struct roots_input *input = wl_container_of(listener, input, tool_tip);
struct roots_input *input = wl_container_of(listener, input, cursor_tool_tip);
struct wlr_event_tablet_tool_tip *event = data;
struct roots_desktop *desktop = input->server->desktop;
struct roots_view *view = view_at(
desktop, input->cursor->x, input->cursor->y);
set_view_focus(input, desktop, view);
wlr_seat_pointer_send_button(input->wl_seat, (uint32_t)event->time_usec,
BTN_LEFT, event->state);
do_cursor_button_press(input, input->cursor, event->device,
(uint32_t)event->time_usec, BTN_LEFT, event->state);
}
void cursor_initialize(struct roots_input *input) {