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render/color: add wlr_color_transform_pipeline
Useful to apply multiple transforms in sequence, e.g. sRGB inverse EOTF followed by gamma LUTs.
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3 changed files with 60 additions and 0 deletions
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@ -9,6 +9,7 @@ enum wlr_color_transform_type {
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COLOR_TRANSFORM_INVERSE_EOTF,
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COLOR_TRANSFORM_LCMS2,
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COLOR_TRANSFORM_LUT_3X1D,
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COLOR_TRANSFORM_PIPELINE,
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};
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struct wlr_color_transform {
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@ -39,6 +40,13 @@ struct wlr_color_transform_lut_3x1d {
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size_t dim;
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};
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struct wlr_color_transform_pipeline {
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struct wlr_color_transform base;
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struct wlr_color_transform **transforms;
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size_t len;
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};
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void wlr_color_transform_init(struct wlr_color_transform *tr,
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enum wlr_color_transform_type type);
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@ -141,6 +141,13 @@ struct wlr_color_transform *wlr_color_transform_init_linear_to_inverse_eotf(
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struct wlr_color_transform *wlr_color_transform_init_lut_3x1d(size_t dim,
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const uint16_t *r, const uint16_t *g, const uint16_t *b);
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/**
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* Initialize a color transformation to apply a sequence of color transforms
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* one after another.
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*/
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struct wlr_color_transform *wlr_color_transform_init_pipeline(
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struct wlr_color_transform **transforms, size_t len);
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/**
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* Increase the reference count of the color transform by 1.
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*/
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