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	implement surface_damage_buffer
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					 1 changed files with 12 additions and 1 deletions
				
			
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					@ -107,6 +107,7 @@ static void surface_commit(struct wl_client *client,
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		//		&surface->current.surface_damage,
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							//		&surface->current.surface_damage,
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		//		0, 0, surface->width, surface->height);
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							//		0, 0, surface->width, surface->height);
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		pixman_region32_clear(&surface->pending.surface_damage);
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							pixman_region32_clear(&surface->pending.surface_damage);
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							pixman_region32_clear(&surface->pending.buffer_damage);
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	}
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						}
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	// TODO: Commit other changes
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						// TODO: Commit other changes
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					@ -151,6 +152,9 @@ void wlr_surface_flush_damage(struct wlr_surface *surface) {
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	}
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						}
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	pixman_region32_fini(&surface->current.surface_damage);
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						pixman_region32_fini(&surface->current.surface_damage);
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	pixman_region32_init(&surface->current.surface_damage);
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						pixman_region32_init(&surface->current.surface_damage);
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						pixman_region32_fini(&surface->current.buffer_damage);
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						pixman_region32_init(&surface->current.buffer_damage);
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release:
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					release:
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	wl_resource_queue_event(surface->current.buffer, WL_BUFFER_RELEASE);
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						wl_resource_queue_event(surface->current.buffer, WL_BUFFER_RELEASE);
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}
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					}
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					@ -170,7 +174,14 @@ static void surface_damage_buffer(struct wl_client *client,
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		struct wl_resource *resource,
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							struct wl_resource *resource,
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		int32_t x, int32_t y, int32_t width,
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							int32_t x, int32_t y, int32_t width,
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		int32_t height) {
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							int32_t height) {
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	wlr_log(L_DEBUG, "TODO: surface damage buffer");
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						struct wlr_surface *surface = wl_resource_get_user_data(resource);
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						if (width < 0 || height < 0) {
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							return;
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						}
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						surface->pending.invalid |= WLR_SURFACE_INVALID_SURFACE_DAMAGE;
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						pixman_region32_union_rect(&surface->pending.buffer_damage,
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							&surface->pending.buffer_damage,
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							x, y, width, height);
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}
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					}
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const struct wl_surface_interface surface_interface = {
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					const struct wl_surface_interface surface_interface = {
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