mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-18 06:47:31 -04:00
scene: make wlr_scene_buffer release buffers
Make wlr_scene_buffer release buffers as soon as it doesn't need them anymore. This allows the caller to re-use the buffer.
This commit is contained in:
parent
9affcaa93c
commit
0a8e8aec58
2 changed files with 56 additions and 22 deletions
|
|
@ -173,6 +173,8 @@ struct wlr_scene_buffer {
|
||||||
enum wl_output_transform transform;
|
enum wl_output_transform transform;
|
||||||
pixman_region32_t opaque_region;
|
pixman_region32_t opaque_region;
|
||||||
struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
|
struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
|
||||||
|
bool buffer_locked;
|
||||||
|
struct wl_listener buffer_release;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** A viewport for an output in the scene-graph */
|
/** A viewport for an output in the scene-graph */
|
||||||
|
|
|
||||||
|
|
@ -108,7 +108,10 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
|
||||||
}
|
}
|
||||||
|
|
||||||
wlr_texture_destroy(scene_buffer->texture);
|
wlr_texture_destroy(scene_buffer->texture);
|
||||||
wlr_buffer_unlock(scene_buffer->buffer);
|
if (scene_buffer->buffer_locked) {
|
||||||
|
wlr_buffer_unlock(scene_buffer->buffer);
|
||||||
|
}
|
||||||
|
wl_list_remove(&scene_buffer->buffer_release.link);
|
||||||
pixman_region32_fini(&scene_buffer->opaque_region);
|
pixman_region32_fini(&scene_buffer->opaque_region);
|
||||||
} else if (node->type == WLR_SCENE_NODE_TREE) {
|
} else if (node->type == WLR_SCENE_NODE_TREE) {
|
||||||
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
|
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
|
||||||
|
|
@ -237,11 +240,11 @@ static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y,
|
||||||
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
|
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
|
||||||
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
|
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
|
||||||
|
|
||||||
if (!scene_buffer->buffer) {
|
if (!scene_buffer->buffer && !scene_buffer->texture) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!buffer_is_opaque(scene_buffer->buffer)) {
|
if (!scene_buffer->buffer || !buffer_is_opaque(scene_buffer->buffer)) {
|
||||||
pixman_region32_copy(opaque, &scene_buffer->opaque_region);
|
pixman_region32_copy(opaque, &scene_buffer->opaque_region);
|
||||||
pixman_region32_translate(opaque, x, y);
|
pixman_region32_translate(opaque, x, y);
|
||||||
return;
|
return;
|
||||||
|
|
@ -578,9 +581,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
|
||||||
assert(parent);
|
assert(parent);
|
||||||
scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
|
scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
|
||||||
|
|
||||||
if (buffer) {
|
wl_list_init(&scene_buffer->buffer_release.link);
|
||||||
scene_buffer->buffer = wlr_buffer_lock(buffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
wl_signal_init(&scene_buffer->events.outputs_update);
|
wl_signal_init(&scene_buffer->events.outputs_update);
|
||||||
wl_signal_init(&scene_buffer->events.output_enter);
|
wl_signal_init(&scene_buffer->events.output_enter);
|
||||||
|
|
@ -589,11 +590,20 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
|
||||||
wl_signal_init(&scene_buffer->events.frame_done);
|
wl_signal_init(&scene_buffer->events.frame_done);
|
||||||
pixman_region32_init(&scene_buffer->opaque_region);
|
pixman_region32_init(&scene_buffer->opaque_region);
|
||||||
|
|
||||||
|
wlr_scene_buffer_set_buffer(scene_buffer, buffer);
|
||||||
scene_node_update(&scene_buffer->node, NULL);
|
scene_node_update(&scene_buffer->node, NULL);
|
||||||
|
|
||||||
return scene_buffer;
|
return scene_buffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void scene_buffer_handle_release(struct wl_listener *listener, void *data) {
|
||||||
|
struct wlr_scene_buffer *scene_buffer =
|
||||||
|
wl_container_of(listener, scene_buffer, buffer_release);
|
||||||
|
wl_list_remove(&scene_buffer->buffer_release.link);
|
||||||
|
wl_list_init(&scene_buffer->buffer_release.link);
|
||||||
|
scene_buffer->buffer = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
|
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
|
||||||
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
|
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
|
||||||
// specifying a region for a NULL buffer doesn't make sense. We need to know
|
// specifying a region for a NULL buffer doesn't make sense. We need to know
|
||||||
|
|
@ -601,12 +611,18 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
|
||||||
// coordinates.
|
// coordinates.
|
||||||
assert(buffer || !damage);
|
assert(buffer || !damage);
|
||||||
|
|
||||||
bool update = false;
|
wl_list_remove(&scene_buffer->buffer_release.link);
|
||||||
wlr_buffer_unlock(scene_buffer->buffer);
|
wl_list_init(&scene_buffer->buffer_release.link);
|
||||||
|
if (scene_buffer->buffer_locked) {
|
||||||
|
wlr_buffer_unlock(scene_buffer->buffer);
|
||||||
|
}
|
||||||
|
scene_buffer->buffer = NULL;
|
||||||
|
scene_buffer->buffer_locked = false;
|
||||||
|
|
||||||
wlr_texture_destroy(scene_buffer->texture);
|
wlr_texture_destroy(scene_buffer->texture);
|
||||||
scene_buffer->texture = NULL;
|
scene_buffer->texture = NULL;
|
||||||
|
|
||||||
|
bool update = false;
|
||||||
if (buffer) {
|
if (buffer) {
|
||||||
// if this node used to not be mapped or its previous displayed
|
// if this node used to not be mapped or its previous displayed
|
||||||
// buffer region will be different from what the new buffer would
|
// buffer region will be different from what the new buffer would
|
||||||
|
|
@ -617,9 +633,11 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
|
||||||
scene_buffer->buffer->height != buffer->height));
|
scene_buffer->buffer->height != buffer->height));
|
||||||
|
|
||||||
scene_buffer->buffer = wlr_buffer_lock(buffer);
|
scene_buffer->buffer = wlr_buffer_lock(buffer);
|
||||||
|
scene_buffer->buffer_locked = true;
|
||||||
|
scene_buffer->buffer_release.notify = scene_buffer_handle_release;
|
||||||
|
wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
|
||||||
} else {
|
} else {
|
||||||
update = true;
|
update = true;
|
||||||
scene_buffer->buffer = NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (update) {
|
if (update) {
|
||||||
|
|
@ -781,18 +799,24 @@ void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
|
||||||
|
|
||||||
static struct wlr_texture *scene_buffer_get_texture(
|
static struct wlr_texture *scene_buffer_get_texture(
|
||||||
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
|
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
|
||||||
|
if (scene_buffer->texture != NULL) {
|
||||||
|
return scene_buffer->texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!scene_buffer->buffer_locked) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
struct wlr_client_buffer *client_buffer =
|
struct wlr_client_buffer *client_buffer =
|
||||||
wlr_client_buffer_get(scene_buffer->buffer);
|
wlr_client_buffer_get(scene_buffer->buffer);
|
||||||
if (client_buffer != NULL) {
|
if (client_buffer != NULL) {
|
||||||
return client_buffer->texture;
|
return client_buffer->texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (scene_buffer->texture != NULL) {
|
|
||||||
return scene_buffer->texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
scene_buffer->texture =
|
scene_buffer->texture =
|
||||||
wlr_texture_from_buffer(renderer, scene_buffer->buffer);
|
wlr_texture_from_buffer(renderer, scene_buffer->buffer);
|
||||||
|
wlr_buffer_unlock(scene_buffer->buffer);
|
||||||
|
scene_buffer->buffer_locked = false;
|
||||||
return scene_buffer->texture;
|
return scene_buffer->texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -814,13 +838,22 @@ static void scene_node_get_size(struct wlr_scene_node *node,
|
||||||
if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) {
|
if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) {
|
||||||
*width = scene_buffer->dst_width;
|
*width = scene_buffer->dst_width;
|
||||||
*height = scene_buffer->dst_height;
|
*height = scene_buffer->dst_height;
|
||||||
} else if (scene_buffer->buffer) {
|
} else if (scene_buffer->buffer || scene_buffer->texture) {
|
||||||
if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
|
int w, h;
|
||||||
*height = scene_buffer->buffer->width;
|
if (scene_buffer->buffer) {
|
||||||
*width = scene_buffer->buffer->height;
|
w = scene_buffer->buffer->width;
|
||||||
|
h = scene_buffer->buffer->height;
|
||||||
} else {
|
} else {
|
||||||
*width = scene_buffer->buffer->width;
|
w = scene_buffer->texture->width;
|
||||||
*height = scene_buffer->buffer->height;
|
h = scene_buffer->texture->height;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
|
||||||
|
*height = w;
|
||||||
|
*width = h;
|
||||||
|
} else {
|
||||||
|
*width = w;
|
||||||
|
*height = h;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
@ -1141,7 +1174,6 @@ static void scene_node_render(struct wlr_scene_node *node,
|
||||||
break;
|
break;
|
||||||
case WLR_SCENE_NODE_BUFFER:;
|
case WLR_SCENE_NODE_BUFFER:;
|
||||||
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
|
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
|
||||||
assert(scene_buffer->buffer);
|
|
||||||
|
|
||||||
struct wlr_renderer *renderer = output->renderer;
|
struct wlr_renderer *renderer = output->renderer;
|
||||||
texture = scene_buffer_get_texture(scene_buffer, renderer);
|
texture = scene_buffer_get_texture(scene_buffer, renderer);
|
||||||
|
|
@ -1373,7 +1405,7 @@ static bool scene_node_invisible(struct wlr_scene_node *node) {
|
||||||
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
|
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
|
||||||
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
|
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
|
||||||
|
|
||||||
return buffer->buffer == NULL;
|
return buffer->buffer == NULL && buffer->texture == NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -1486,7 +1518,7 @@ static bool scene_buffer_can_consider_direct_scanout(struct wlr_scene_buffer *bu
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (node->type != WLR_SCENE_NODE_BUFFER) {
|
if (node->type != WLR_SCENE_NODE_BUFFER || buffer->buffer == NULL) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue