render: correctly set EGL_RENDERABLE_TYPE

This should be set to EGL_OPENGL_ES2_BIT.

Also fixes EGL config attributes in the headless and X11 backends.
This commit is contained in:
emersion 2018-11-04 09:23:57 +01:00
parent ca570fa63c
commit 09550032b7
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GPG key ID: 0FDE7BE0E88F5E48
3 changed files with 37 additions and 6 deletions

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@ -282,8 +282,17 @@ struct wlr_backend *wlr_x11_backend_create(struct wl_display *display,
create_renderer_func = wlr_renderer_autocreate;
}
static EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_NONE,
};
x11->renderer = create_renderer_func(&x11->egl, EGL_PLATFORM_X11_KHR,
x11->xlib_conn, NULL, x11->screen->root_visual);
x11->xlib_conn, config_attribs, x11->screen->root_visual);
if (x11->renderer == NULL) {
wlr_log(WLR_ERROR, "Failed to create renderer");