render/texture: add width and height fields

Instead of requiring compositors to call wlr_texture_get_size each time
they want to access the texture's size, expose this information as
wlr_texture fields.
This commit is contained in:
Simon Ser 2020-04-27 12:45:21 +02:00 committed by Drew DeVault
parent 21397e2b4a
commit 06f4c3945d
5 changed files with 32 additions and 31 deletions

View file

@ -70,7 +70,6 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
const struct wlr_renderer_impl *impl);
struct wlr_texture_impl {
void (*get_size)(struct wlr_texture *texture, int *width, int *height);
bool (*is_opaque)(struct wlr_texture *texture);
bool (*write_pixels)(struct wlr_texture *texture,
uint32_t stride, uint32_t width, uint32_t height,
@ -82,6 +81,6 @@ struct wlr_texture_impl {
};
void wlr_texture_init(struct wlr_texture *texture,
const struct wlr_texture_impl *impl);
const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
#endif