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render/texture: add width and height fields
Instead of requiring compositors to call wlr_texture_get_size each time they want to access the texture's size, expose this information as wlr_texture fields.
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parent
21397e2b4a
commit
06f4c3945d
5 changed files with 32 additions and 31 deletions
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@ -70,7 +70,6 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
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const struct wlr_renderer_impl *impl);
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struct wlr_texture_impl {
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void (*get_size)(struct wlr_texture *texture, int *width, int *height);
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bool (*is_opaque)(struct wlr_texture *texture);
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bool (*write_pixels)(struct wlr_texture *texture,
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uint32_t stride, uint32_t width, uint32_t height,
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@ -82,6 +81,6 @@ struct wlr_texture_impl {
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};
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void wlr_texture_init(struct wlr_texture *texture,
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const struct wlr_texture_impl *impl);
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
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#endif
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@ -18,6 +18,7 @@ struct wlr_texture_impl;
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struct wlr_texture {
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const struct wlr_texture_impl *impl;
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uint32_t width, height;
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};
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/**
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@ -43,6 +44,9 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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/**
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* Get the texture width and height.
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*
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* This function is deprecated. Access wlr_texture's width and height fields
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* directly instead.
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*/
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void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);
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