Build libinput events on the stack instead of allocating

This commit is contained in:
Dominique Martinet 2017-08-11 18:38:27 +02:00
parent 62d8b252c0
commit 0663b6d1e1
5 changed files with 129 additions and 145 deletions

View file

@ -45,20 +45,19 @@ void handle_keyboard_key(struct libinput_event *event,
}
struct libinput_event_keyboard *kbevent =
libinput_event_get_keyboard_event(event);
struct wlr_event_keyboard_key *wlr_event =
calloc(1, sizeof(struct wlr_event_keyboard_key));
wlr_event->time_sec = libinput_event_keyboard_get_time(kbevent);
wlr_event->time_usec = libinput_event_keyboard_get_time_usec(kbevent);
wlr_event->keycode = libinput_event_keyboard_get_key(kbevent);
struct wlr_event_keyboard_key wlr_event = { 0 };
wlr_event.time_sec = libinput_event_keyboard_get_time(kbevent);
wlr_event.time_usec = libinput_event_keyboard_get_time_usec(kbevent);
wlr_event.keycode = libinput_event_keyboard_get_key(kbevent);
enum libinput_key_state state =
libinput_event_keyboard_get_key_state(kbevent);
switch (state) {
case LIBINPUT_KEY_STATE_RELEASED:
wlr_event->state = WLR_KEY_RELEASED;
wlr_event.state = WLR_KEY_RELEASED;
break;
case LIBINPUT_KEY_STATE_PRESSED:
wlr_event->state = WLR_KEY_PRESSED;
wlr_event.state = WLR_KEY_PRESSED;
break;
}
wl_signal_emit(&dev->keyboard->events.key, wlr_event);
wl_signal_emit(&dev->keyboard->events.key, &wlr_event);
}