render/wlr_texture: put wlr_texture_from_buffer into the public API

This commit is contained in:
Simon Zeni 2021-07-12 19:18:50 -04:00 committed by Simon Ser
parent 0778151f94
commit 04d4fb536d
5 changed files with 10 additions and 18 deletions

View file

@ -1,15 +0,0 @@
#ifndef RENDER_WLR_TEXTURE_H
#define RENDER_WLR_TEXTURE_H
#include <wlr/render/wlr_texture.h>
/**
* Create a new texture from a buffer.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
struct wlr_buffer *buffer);
#endif

View file

@ -13,6 +13,7 @@
#include <wayland-server-core.h>
#include <wlr/render/dmabuf.h>
struct wlr_buffer;
struct wlr_renderer;
struct wlr_texture_impl;
@ -73,4 +74,13 @@ bool wlr_texture_write_pixels(struct wlr_texture *texture,
*/
void wlr_texture_destroy(struct wlr_texture *texture);
/**
* Create a new texture from a buffer.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
struct wlr_buffer *buffer);
#endif