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render/vulkan: Rename wlr_vk_color_transform.lut_3d to lut
We will want to use the same members for 3x1d transforms
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2 changed files with 12 additions and 12 deletions
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@ -497,7 +497,7 @@ struct wlr_vk_color_transform {
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VkDeviceMemory memory;
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VkDescriptorSet ds;
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struct wlr_vk_descriptor_pool *ds_pool;
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} lut_3d;
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} lut;
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};
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void vk_color_transform_destroy(struct wlr_addon *addon);
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