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render: make wlr_render_pass_add_texture() take a general color_transform
Mirrors the previous changes to wlr_renderer_begin_buffer_pass(), moving color-management decisions to wlr_scene
This commit is contained in:
parent
42cf99a037
commit
03d3041fba
7 changed files with 148 additions and 54 deletions
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@ -256,7 +256,7 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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buffer->width, buffer->height);
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struct wlr_buffer_pass_options options = {
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.color_transform = cursor->color_transform,
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.color_transform = cursor->color_transform_encode,
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};
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struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, buffer, &options);
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if (pass == NULL) {
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@ -278,6 +278,7 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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.transform = transform,
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.wait_timeline = cursor->wait_timeline,
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.wait_point = cursor->wait_point,
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.color_transform = cursor->color_transform_linearize,
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});
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if (!wlr_render_pass_submit(pass)) {
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@ -493,18 +494,27 @@ void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor) {
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}
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wlr_drm_syncobj_timeline_unref(cursor->wait_timeline);
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wl_list_remove(&cursor->link);
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wlr_color_transform_unref(cursor->color_transform);
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wlr_color_transform_unref(cursor->color_transform_linearize);
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wlr_color_transform_unref(cursor->color_transform_encode);
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free(cursor);
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}
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bool output_cursor_refresh_color_transform(struct wlr_output_cursor *output_cursor,
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const struct wlr_output_image_description *img_desc) {
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wlr_color_transform_unref(output_cursor->color_transform);
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output_cursor->color_transform = NULL;
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wlr_color_transform_unref(output_cursor->color_transform_linearize);
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output_cursor->color_transform_linearize = NULL;
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wlr_color_transform_unref(output_cursor->color_transform_encode);
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output_cursor->color_transform_encode = NULL;
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if (img_desc == NULL) {
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return true;
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}
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output_cursor->color_transform_linearize = wlr_color_transform_init_eotf_to_linear(
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WLR_COLOR_TRANSFER_FUNCTION_GAMMA22);
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if (output_cursor->color_transform_linearize == NULL) {
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goto err;
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}
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struct wlr_color_primaries primaries_srgb;
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wlr_color_primaries_from_named(&primaries_srgb, WLR_COLOR_NAMED_PRIMARIES_SRGB);
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struct wlr_color_primaries primaries;
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@ -525,13 +535,22 @@ bool output_cursor_refresh_color_transform(struct wlr_output_cursor *output_curs
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wlr_color_transform_init_linear_to_inverse_eotf(img_desc->transfer_function),
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};
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if (transforms[0] == NULL || transforms[1] == NULL) {
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wlr_color_transform_unref(transforms[0]);
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wlr_color_transform_unref(transforms[1]);
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return false;
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goto err;
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}
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output_cursor->color_transform = wlr_color_transform_init_pipeline(transforms,
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output_cursor->color_transform_encode = wlr_color_transform_init_pipeline(transforms,
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sizeof(transforms) / sizeof(transforms[0]));
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if (output_cursor->color_transform_encode == NULL) {
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goto err;
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}
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wlr_color_transform_unref(transforms[0]);
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wlr_color_transform_unref(transforms[1]);
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return output_cursor->color_transform != NULL;
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return true;
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err:
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wlr_color_transform_unref(output_cursor->color_transform_linearize);
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output_cursor->color_transform_linearize = NULL;
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wlr_color_transform_unref(transforms[0]);
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wlr_color_transform_unref(transforms[1]);
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return false;
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}
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@ -20,6 +20,7 @@
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#include "types/wlr_scene.h"
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#include "util/array.h"
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#include "util/env.h"
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#include "util/matrix.h"
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#include "util/time.h"
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#include <wlr/config.h>
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@ -1411,6 +1412,63 @@ static float get_luminance_multiplier(const struct wlr_color_luminances *src_lum
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return (dst_lum->reference / src_lum->reference) * (src_lum->max / dst_lum->max);
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}
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static struct wlr_color_transform *scene_texture_to_blend_space(
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struct wlr_scene_buffer *source, enum wlr_color_named_primaries dest_primaries,
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const struct wlr_color_luminances *dest_luminance) {
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struct wlr_color_transform *color_matrix = NULL;
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struct wlr_color_transform *eotf = NULL;
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struct wlr_color_transform *combined = NULL;
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enum wlr_color_transfer_function source_tf = WLR_COLOR_TRANSFER_FUNCTION_GAMMA22;
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if (source->transfer_function != 0) {
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source_tf = source->transfer_function;
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}
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eotf = wlr_color_transform_init_eotf_to_linear(source_tf);
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if (eotf == NULL) {
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goto cleanup_transforms;
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}
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struct wlr_color_luminances source_lum;
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wlr_color_transfer_function_get_default_luminance(source_tf, &source_lum);
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float luminance_multiplier = get_luminance_multiplier(&source_lum, dest_luminance);
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float matrix[9];
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enum wlr_color_named_primaries source_primaries = WLR_COLOR_NAMED_PRIMARIES_SRGB;
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if (source->primaries != 0) {
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source_primaries = source->primaries;
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}
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if (source_primaries != dest_primaries) {
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struct wlr_color_primaries primaries;
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wlr_color_primaries_from_named(&primaries, source_primaries);
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struct wlr_color_primaries primaries_blend;
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wlr_color_primaries_from_named(&primaries_blend, dest_primaries);
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wlr_color_primaries_transform_absolute_colorimetric(&primaries, &primaries_blend, matrix);
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} else {
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wlr_matrix_identity(matrix);
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}
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for (int i = 0; i < 9; ++i) {
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matrix[i] *= luminance_multiplier;
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}
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color_matrix = wlr_color_transform_init_matrix(matrix);
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if (color_matrix == NULL) {
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goto cleanup_transforms;
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}
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struct wlr_color_transform *transforms[] = {
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eotf,
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color_matrix,
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};
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const size_t transforms_len = sizeof(transforms) / sizeof(transforms[0]);
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color_transform_compose(&combined, transforms, transforms_len);
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cleanup_transforms:
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wlr_color_transform_unref(eotf);
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wlr_color_transform_unref(color_matrix);
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return combined;
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}
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static void scene_entry_render(struct render_list_entry *entry, const struct render_data *data) {
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struct wlr_scene_node *node = entry->node;
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@ -1489,17 +1547,14 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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wlr_output_transform_invert(scene_buffer->transform);
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transform = wlr_output_transform_compose(transform, data->transform);
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struct wlr_color_primaries primaries = {0};
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if (scene_buffer->primaries != 0) {
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wlr_color_primaries_from_named(&primaries, scene_buffer->primaries);
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}
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struct wlr_color_transform *source_to_blend = NULL;
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if (data->output->output->renderer->features.input_color_transform) {
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struct wlr_color_luminances srgb_lum;
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wlr_color_transfer_function_get_default_luminance(WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
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struct wlr_color_luminances src_lum, srgb_lum;
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wlr_color_transfer_function_get_default_luminance(
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scene_buffer->transfer_function, &src_lum);
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wlr_color_transfer_function_get_default_luminance(
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WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
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float luminance_multiplier = get_luminance_multiplier(&src_lum, &srgb_lum);
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source_to_blend = scene_texture_to_blend_space(
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scene_buffer, WLR_COLOR_NAMED_PRIMARIES_SRGB, &srgb_lum);
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}
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wlr_render_pass_add_texture(data->render_pass, &(struct wlr_render_texture_options) {
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.texture = texture,
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@ -1512,15 +1567,15 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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.blend_mode = !data->output->scene->calculate_visibility ||
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!pixman_region32_empty(&opaque) ?
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WLR_RENDER_BLEND_MODE_PREMULTIPLIED : WLR_RENDER_BLEND_MODE_NONE,
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.transfer_function = scene_buffer->transfer_function,
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.primaries = scene_buffer->primaries != 0 ? &primaries : NULL,
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.color_transform = source_to_blend,
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.color_encoding = scene_buffer->color_encoding,
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.color_range = scene_buffer->color_range,
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.luminance_multiplier = &luminance_multiplier,
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.wait_timeline = scene_buffer->wait_timeline,
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.wait_point = scene_buffer->wait_point,
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});
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wlr_color_transform_unref(source_to_blend);
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struct wlr_scene_output_sample_event sample_event = {
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.output = data->output,
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.direct_scanout = false,
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