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render: make wlr_render_pass_add_texture() take a general color_transform
Mirrors the previous changes to wlr_renderer_begin_buffer_pass(), moving color-management decisions to wlr_scene
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42cf99a037
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7 changed files with 148 additions and 54 deletions
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@ -101,16 +101,12 @@ struct wlr_render_texture_options {
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enum wlr_scale_filter_mode filter_mode;
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/* Blend mode */
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enum wlr_render_blend_mode blend_mode;
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/* Transfer function the source texture is encoded with */
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enum wlr_color_transfer_function transfer_function;
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/* Primaries describing the color volume of the source texture */
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const struct wlr_color_primaries *primaries;
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/* Applied to convert from source texture to blend space */
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struct wlr_color_transform *color_transform;
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/* Color encoding of the source texture for YCbCr conversion to RGB */
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enum wlr_color_encoding color_encoding;
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/* Color range of the source texture */
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enum wlr_color_range color_range;
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/* Default: 1.0 */
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const float *luminance_multiplier;
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/* Wait for a timeline synchronization point before texturing.
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*
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@ -53,7 +53,8 @@ struct wlr_output_cursor {
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struct {
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struct wl_listener renderer_destroy;
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struct wlr_color_transform *color_transform;
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struct wlr_color_transform *color_transform_linearize;
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struct wlr_color_transform *color_transform_encode;
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} WLR_PRIVATE;
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};
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