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render: make wlr_render_pass_add_texture() take a general color_transform
Mirrors the previous changes to wlr_renderer_begin_buffer_pass(), moving color-management decisions to wlr_scene
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7 changed files with 148 additions and 54 deletions
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@ -374,7 +374,6 @@ struct wlr_vk_vert_pcr_data {
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struct wlr_vk_frag_texture_pcr_data {
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float matrix[4][4]; // only a 3x3 subset is used
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float alpha;
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float luminance_multiplier;
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};
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struct wlr_vk_frag_output_pcr_data {
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