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render/egl: allow passing NULL to surface and image destructors
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5 changed files with 14 additions and 19 deletions
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@ -88,10 +88,7 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
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if (texture->image_tex) {
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glDeleteTextures(1, &texture->image_tex);
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}
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if (texture->image) {
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assert(eglDestroyImageKHR);
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wlr_egl_destroy_image(texture->egl, texture->image);
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}
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wlr_egl_destroy_image(texture->egl, texture->image);
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if (texture->type == WLR_GLES2_TEXTURE_GLTEX) {
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glDeleteTextures(1, &texture->gl_tex);
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