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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-14 08:22:25 -04:00
renamed gles2 components to gles
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parent
879243e370
commit
00c96e3ac0
19 changed files with 304 additions and 303 deletions
11
render/gles/shaders/embed.sh
Executable file
11
render/gles/shaders/embed.sh
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#!/bin/sh -eu
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var=${1:-data}
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hex="$(od -A n -t x1 -v)"
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echo "static const char $var[] = {"
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for byte in $hex; do
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echo " 0x$byte,"
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done
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echo " 0x00,"
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echo "};"
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10
render/gles/shaders/gles2_common.vert
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10
render/gles/shaders/gles2_common.vert
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uniform mat3 proj;
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uniform mat3 tex_proj;
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attribute vec2 pos;
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varying vec2 v_texcoord;
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void main() {
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vec3 pos3 = vec3(pos, 1.0);
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gl_Position = vec4(pos3 * proj, 1.0);
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v_texcoord = (pos3 * tex_proj).xy;
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}
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13
render/gles/shaders/gles2_quad.frag
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13
render/gles/shaders/gles2_quad.frag
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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varying vec4 v_color;
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varying vec2 v_texcoord;
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uniform vec4 color;
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void main() {
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gl_FragColor = color;
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}
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15
render/gles/shaders/gles2_tex_external.frag
Normal file
15
render/gles/shaders/gles2_tex_external.frag
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#extension GL_OES_EGL_image_external : require
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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varying vec2 v_texcoord;
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uniform samplerExternalOES texture0;
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uniform float alpha;
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void main() {
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gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
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}
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13
render/gles/shaders/gles2_tex_rgba.frag
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13
render/gles/shaders/gles2_tex_rgba.frag
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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varying vec2 v_texcoord;
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uniform sampler2D tex;
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uniform float alpha;
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void main() {
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gl_FragColor = texture2D(tex, v_texcoord) * alpha;
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}
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13
render/gles/shaders/gles2_tex_rgbx.frag
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13
render/gles/shaders/gles2_tex_rgbx.frag
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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varying vec2 v_texcoord;
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uniform sampler2D tex;
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uniform float alpha;
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void main() {
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gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
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}
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30
render/gles/shaders/meson.build
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30
render/gles/shaders/meson.build
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embed = find_program('./embed.sh', native: true)
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shaders = [
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'gles2_common.vert',
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'gles2_quad.frag',
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'gles2_tex_rgba.frag',
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'gles2_tex_rgbx.frag',
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'gles2_tex_external.frag',
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]
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foreach name : shaders
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custom_target(
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'gles-' + name,
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input: name,
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output: name + '_check',
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command: [glslang, '@INPUT@'],
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build_by_default: true,
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)
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output = name.underscorify() + '_src.h'
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var = name.underscorify() + '_src'
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wlr_files += custom_target(
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output,
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command: [embed, var],
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input: name,
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output: output,
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feed: true,
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capture: true,
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)
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endforeach
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