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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-14 08:22:25 -04:00
renamed gles2 components to gles
This commit is contained in:
parent
879243e370
commit
00c96e3ac0
19 changed files with 304 additions and 303 deletions
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@ -15,7 +15,7 @@ if not features.get('xwayland')
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exclude_files += 'xwayland.h'
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endif
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if not features.get('gles2-renderer')
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exclude_files += ['render/egl.h', 'render/gles2.h']
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exclude_files += ['render/egl.h', 'render/gles.h']
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endif
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if not features.get('vulkan-renderer')
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exclude_files += 'render/vulkan.h'
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@ -1,5 +1,5 @@
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#ifndef RENDER_GLES2_H
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#define RENDER_GLES2_H
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#ifndef RENDER_GLES_H
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#define RENDER_GLES_H
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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@ -7,7 +7,7 @@
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#include <stdint.h>
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#include <time.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_texture.h>
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@ -21,14 +21,14 @@
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// https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23144
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typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data);
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struct wlr_gles2_pixel_format {
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struct wlr_gles_pixel_format {
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uint32_t drm_format;
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// optional field, if empty then internalformat = format
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GLint gl_internalformat;
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GLint gl_format, gl_type;
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};
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struct wlr_gles2_tex_shader {
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struct wlr_gles_tex_shader {
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GLuint program;
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GLint proj;
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GLint tex_proj;
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@ -37,7 +37,7 @@ struct wlr_gles2_tex_shader {
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GLint pos_attrib;
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};
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struct wlr_gles2_renderer {
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struct wlr_gles_renderer {
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struct wlr_renderer wlr_renderer;
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struct wlr_egl *egl;
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@ -80,28 +80,28 @@ struct wlr_gles2_renderer {
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GLint color;
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GLint pos_attrib;
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} quad;
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struct wlr_gles2_tex_shader tex_rgba;
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struct wlr_gles2_tex_shader tex_rgbx;
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struct wlr_gles2_tex_shader tex_ext;
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struct wlr_gles_tex_shader tex_rgba;
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struct wlr_gles_tex_shader tex_rgbx;
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struct wlr_gles_tex_shader tex_ext;
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} shaders;
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struct wl_list buffers; // wlr_gles2_buffer.link
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struct wl_list textures; // wlr_gles2_texture.link
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struct wl_list buffers; // wlr_gles_buffer.link
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struct wl_list textures; // wlr_gles_texture.link
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};
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struct wlr_gles2_render_timer {
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struct wlr_gles_render_timer {
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struct wlr_render_timer base;
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struct wlr_gles2_renderer *renderer;
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struct wlr_gles_renderer *renderer;
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struct timespec cpu_start;
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struct timespec cpu_end;
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GLuint id;
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GLint64 gl_cpu_end;
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};
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struct wlr_gles2_buffer {
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struct wlr_gles_buffer {
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struct wlr_buffer *buffer;
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struct wlr_gles2_renderer *renderer;
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struct wl_list link; // wlr_gles2_renderer.buffers
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struct wlr_gles_renderer *renderer;
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struct wl_list link; // wlr_gles_renderer.buffers
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bool external_only;
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EGLImageKHR image;
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@ -112,10 +112,10 @@ struct wlr_gles2_buffer {
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struct wlr_addon addon;
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};
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struct wlr_gles2_texture {
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struct wlr_gles_texture {
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struct wlr_texture wlr_texture;
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struct wlr_gles2_renderer *renderer;
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struct wl_list link; // wlr_gles2_renderer.textures
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struct wlr_gles_renderer *renderer;
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struct wl_list link; // wlr_gles_renderer.textures
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GLenum target;
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@ -128,49 +128,49 @@ struct wlr_gles2_texture {
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bool has_alpha;
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uint32_t drm_format; // for mutable textures only, used to interpret upload data
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struct wlr_gles2_buffer *buffer; // for DMA-BUF imports only
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struct wlr_gles_buffer *buffer; // for DMA-BUF imports only
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};
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struct wlr_gles2_render_pass {
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struct wlr_gles_render_pass {
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struct wlr_render_pass base;
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struct wlr_gles2_buffer *buffer;
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struct wlr_gles_buffer *buffer;
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float projection_matrix[9];
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struct wlr_egl_context prev_ctx;
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struct wlr_gles2_render_timer *timer;
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struct wlr_gles_render_timer *timer;
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struct wlr_drm_syncobj_timeline *signal_timeline;
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uint64_t signal_point;
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};
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bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
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const struct wlr_gles2_pixel_format *format);
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const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt);
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const struct wlr_gles2_pixel_format *get_gles2_format_from_gl(
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bool is_gles_pixel_format_supported(const struct wlr_gles_renderer *renderer,
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const struct wlr_gles_pixel_format *format);
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const struct wlr_gles_pixel_format *get_gles_format_from_drm(uint32_t fmt);
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const struct wlr_gles_pixel_format *get_gles_format_from_gl(
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GLint gl_format, GLint gl_type, bool alpha);
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void get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
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void get_gles_shm_formats(const struct wlr_gles_renderer *renderer,
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struct wlr_drm_format_set *out);
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GLuint gles2_buffer_get_fbo(struct wlr_gles2_buffer *buffer);
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GLuint gles_buffer_get_fbo(struct wlr_gles_buffer *buffer);
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struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_gles_renderer *gles_get_renderer(
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struct wlr_renderer *wlr_renderer);
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struct wlr_gles2_render_timer *gles2_get_render_timer(
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struct wlr_gles_render_timer *gles_get_render_timer(
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struct wlr_render_timer *timer);
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struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_gles_texture *gles_get_texture(
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struct wlr_texture *wlr_texture);
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struct wlr_gles2_buffer *gles2_buffer_get_or_create(struct wlr_gles2_renderer *renderer,
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struct wlr_gles_buffer *gles_buffer_get_or_create(struct wlr_gles_renderer *renderer,
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struct wlr_buffer *wlr_buffer);
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_texture *gles_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer);
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void gles2_texture_destroy(struct wlr_gles2_texture *texture);
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void gles_texture_destroy(struct wlr_gles_texture *texture);
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void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
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void push_gles_debug_(struct wlr_gles_renderer *renderer,
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const char *file, const char *func);
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#define push_gles2_debug(renderer) push_gles2_debug_(renderer, _WLR_FILENAME, __func__)
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void pop_gles2_debug(struct wlr_gles2_renderer *renderer);
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#define push_gles_debug(renderer) push_gles_debug_(renderer, _WLR_FILENAME, __func__)
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void pop_gles_debug(struct wlr_gles_renderer *renderer);
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struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *buffer,
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struct wlr_egl_context *prev_ctx, struct wlr_gles2_render_timer *timer,
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struct wlr_gles_render_pass *begin_gles_buffer_pass(struct wlr_gles_buffer *buffer,
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struct wlr_egl_context *prev_ctx, struct wlr_gles_render_timer *timer,
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struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point);
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#endif
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@ -27,7 +27,7 @@
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* Whether the GLES2 renderer is compile-time enabled. Equivalent to the
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* pkg-config "have_gles2_renderer" variable.
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*
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* Required for <wlr/render/gles2.h>.
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* Required for <wlr/render/gles.h>.
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*/
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#mesondefine WLR_HAS_GLES2_RENDERER
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/**
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51
include/wlr/render/gles.h
Normal file
51
include/wlr/render/gles.h
Normal file
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@ -0,0 +1,51 @@
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/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_RENDER_GLES2_H
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#define WLR_RENDER_GLES2_H
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#include <GLES2/gl2.h>
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#include <wlr/render/wlr_renderer.h>
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struct wlr_egl;
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/**
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* OpenGL ES renderer.
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*
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* Care must be taken to avoid stepping each other's toes with EGL contexts:
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* the current EGL is global state. The GLES renderer operations will save
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* and restore any previous EGL context when called. A render pass is seen as
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* a single operation.
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*
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* The GLES renderer doesn't support arbitrarily nested render passes. It
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* supports a subset only: after a nested render pass is created, any parent
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* render pass can't be used before the nested render pass is submitted.
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*/
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struct wlr_renderer *wlr_gles_renderer_create_with_drm_fd(int drm_fd);
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struct wlr_renderer *wlr_gles_renderer_create(struct wlr_egl *egl);
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struct wlr_egl *wlr_gles_renderer_get_egl(struct wlr_renderer *renderer);
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bool wlr_gles_renderer_check_ext(struct wlr_renderer *renderer, const char *ext);
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GLuint wlr_gles_renderer_get_buffer_fbo(struct wlr_renderer *renderer, struct wlr_buffer *buffer);
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struct wlr_gles_texture_attribs {
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GLenum target; /* either GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES */
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GLuint tex;
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bool has_alpha;
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};
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bool wlr_renderer_is_gles(struct wlr_renderer *wlr_renderer);
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bool wlr_render_timer_is_gles(struct wlr_render_timer *timer);
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bool wlr_texture_is_gles(struct wlr_texture *texture);
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void wlr_gles_texture_get_attribs(struct wlr_texture *texture,
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struct wlr_gles_texture_attribs *attribs);
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#endif
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@ -1,51 +0,0 @@
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/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_RENDER_GLES2_H
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#define WLR_RENDER_GLES2_H
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#include <GLES2/gl2.h>
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#include <wlr/render/wlr_renderer.h>
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struct wlr_egl;
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/**
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* OpenGL ES 2 renderer.
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*
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* Care must be taken to avoid stepping each other's toes with EGL contexts:
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* the current EGL is global state. The GLES2 renderer operations will save
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* and restore any previous EGL context when called. A render pass is seen as
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* a single operation.
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*
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* The GLES2 renderer doesn't support arbitrarily nested render passes. It
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* supports a subset only: after a nested render pass is created, any parent
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* render pass can't be used before the nested render pass is submitted.
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*/
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struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd);
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struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl);
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struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *renderer);
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bool wlr_gles2_renderer_check_ext(struct wlr_renderer *renderer, const char *ext);
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GLuint wlr_gles2_renderer_get_buffer_fbo(struct wlr_renderer *renderer, struct wlr_buffer *buffer);
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struct wlr_gles2_texture_attribs {
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GLenum target; /* either GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES */
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GLuint tex;
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bool has_alpha;
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};
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bool wlr_renderer_is_gles2(struct wlr_renderer *wlr_renderer);
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bool wlr_render_timer_is_gles2(struct wlr_render_timer *timer);
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bool wlr_texture_is_gles2(struct wlr_texture *texture);
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void wlr_gles2_texture_get_attribs(struct wlr_texture *texture,
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struct wlr_gles2_texture_attribs *attribs);
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#endif
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