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Multi-GPU DRM
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11 changed files with 184 additions and 14 deletions
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@ -6,7 +6,7 @@
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#include <wlr/backend.h>
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struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
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struct wlr_session *session, int gpu_fd);
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struct wlr_session *session, int gpu_fd, struct wlr_backend *parent);
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bool wlr_backend_is_drm(struct wlr_backend *backend);
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@ -2,6 +2,8 @@
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#define WLR_RENDER_H
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#include <stdint.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <wayland-server-protocol.h>
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#include <wlr/types/wlr_output.h>
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@ -93,8 +95,11 @@ bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
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* texture. The wl_resource is not used after this call.
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* Will fail (return false) if the given resource is no drm buffer.
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*/
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bool wlr_texture_upload_drm(struct wlr_texture *tex,
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struct wl_resource *drm_buffer);
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bool wlr_texture_upload_drm(struct wlr_texture *tex,
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struct wl_resource *drm_buffer);
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bool wlr_texture_upload_eglimage(struct wlr_texture *tex,
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EGLImageKHR image, uint32_t width, uint32_t height);
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/**
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* Copies a rectangle of pixels from a wl_shm_buffer onto the texture. The
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@ -2,6 +2,8 @@
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#define WLR_RENDER_INTERFACE_H
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#include <wayland-server-protocol.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <stdbool.h>
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#include <wlr/render.h>
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#include <wlr/types/wlr_output.h>
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@ -45,6 +47,8 @@ struct wlr_texture_impl {
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int x, int y, int width, int height, struct wl_shm_buffer *shm);
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bool (*upload_drm)(struct wlr_texture *texture,
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struct wl_resource *drm_buf);
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bool (*upload_eglimage)(struct wlr_texture *texture, EGLImageKHR image,
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uint32_t width, uint32_t height);
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void (*get_matrix)(struct wlr_texture *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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void (*get_buffer_size)(struct wlr_texture *texture,
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