2017-06-08 15:52:42 -04:00
										 
									 
								 
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								#include <assert.h>
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								#include <GLES2/gl2.h>
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											2017-08-09 21:25:34 +02:00
										 
									 
								 
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								#include <GLES2/gl2ext.h>
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											2018-02-12 21:29:23 +01:00
										 
									 
								 
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								#include <stdint.h>
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								#include <stdlib.h>
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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								#include <wayland-server-protocol.h>
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											2018-02-12 21:29:23 +01:00
										 
									 
								 
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								#include <wayland-util.h>
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											2017-08-10 22:15:37 -04:00
										 
									 
								 
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								#include <wlr/backend.h>
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								#include <wlr/render.h>
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											2017-10-21 14:48:58 +13:00
										 
									 
								 
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								#include <wlr/render/egl.h>
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								#include <wlr/render/interface.h>
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								#include <wlr/render/matrix.h>
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											2017-06-21 12:10:07 -04:00
										 
									 
								 
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								#include <wlr/util/log.h>
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											2017-06-23 11:38:45 -04:00
										 
									 
								 
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								#include "render/gles2.h"
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											2017-11-30 10:32:55 +13:00
										 
									 
								 
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								#include "glapi.h"
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											2017-06-23 14:25:55 -04:00
										 
									 
								 
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								struct shaders shaders;
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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								static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
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											2017-06-09 10:28:50 -04:00
										 
									 
								 
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									*shader = GL_CALL(glCreateShader(type));
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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									int len = strlen(src);
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											2017-06-09 10:28:50 -04:00
										 
									 
								 
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									GL_CALL(glShaderSource(*shader, 1, &src, &len));
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									GL_CALL(glCompileShader(*shader));
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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									GLint success;
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											2017-06-09 10:28:50 -04:00
										 
									 
								 
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									GL_CALL(glGetShaderiv(*shader, GL_COMPILE_STATUS, &success));
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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									if (success == GL_FALSE) {
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										GLint loglen;
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											2017-06-09 10:28:50 -04:00
										 
									 
								 
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										GL_CALL(glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen));
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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										GLchar msg[loglen];
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											2017-06-09 10:28:50 -04:00
										 
									 
								 
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										GL_CALL(glGetShaderInfoLog(*shader, loglen, &loglen, msg));
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											2017-06-15 15:31:13 -04:00
										 
									 
								 
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										wlr_log(L_ERROR, "Shader compilation failed");
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										wlr_log(L_ERROR, "%s", msg);
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											2017-08-12 00:02:33 +02:00
										 
									 
								 
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										glDeleteShader(*shader);
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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										return false;
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									}
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									return true;
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								}
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								static bool compile_program(const GLchar *vert_src,
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										const GLchar *frag_src, GLuint *program) {
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									GLuint vertex, fragment;
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									if (!compile_shader(GL_VERTEX_SHADER, vert_src, &vertex)) {
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										return false;
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									}
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									if (!compile_shader(GL_FRAGMENT_SHADER, frag_src, &fragment)) {
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											2017-08-12 00:02:33 +02:00
										 
									 
								 
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										glDeleteShader(vertex);
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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										return false;
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									}
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											2017-06-09 10:28:50 -04:00
										 
									 
								 
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									*program = GL_CALL(glCreateProgram());
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									GL_CALL(glAttachShader(*program, vertex));
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									GL_CALL(glAttachShader(*program, fragment));
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									GL_CALL(glLinkProgram(*program));
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											2017-08-12 00:02:33 +02:00
										 
									 
								 
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									GLint success;
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									GL_CALL(glGetProgramiv(*program, GL_LINK_STATUS, &success));
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									if (success == GL_FALSE) {
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										GLint loglen;
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										GL_CALL(glGetProgramiv(*program, GL_INFO_LOG_LENGTH, &loglen));
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										GLchar msg[loglen];
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										GL_CALL(glGetProgramInfoLog(*program, loglen, &loglen, msg));
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										wlr_log(L_ERROR, "Program link failed");
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										wlr_log(L_ERROR, "%s", msg);
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										glDeleteProgram(*program);
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										glDeleteShader(vertex);
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										glDeleteShader(fragment);
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										return false;
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									}
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									glDetachShader(*program, vertex);
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									glDetachShader(*program, fragment);
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									glDeleteShader(vertex);
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									glDeleteShader(fragment);
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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									return true;
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								}
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								static void init_default_shaders() {
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									if (shaders.initialized) {
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										return;
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									}
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											2017-06-23 14:25:55 -04:00
										 
									 
								 
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									if (!compile_program(vertex_src, fragment_src_rgba, &shaders.rgba)) {
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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										goto error;
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									}
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											2017-06-23 14:25:55 -04:00
										 
									 
								 
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									if (!compile_program(vertex_src, fragment_src_rgbx, &shaders.rgbx)) {
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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										goto error;
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									}
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											2017-06-15 15:31:13 -04:00
										 
									 
								 
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									if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
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										goto error;
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									}
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									if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
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										goto error;
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									}
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											2017-08-09 21:25:34 +02:00
										 
									 
								 
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									if (glEGLImageTargetTexture2DOES) {
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										if (!compile_program(quad_vertex_src, fragment_src_external, &shaders.external)) {
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											goto error;
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										}
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									}
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											2017-06-20 15:29:27 -04:00
										 
									 
								 
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									wlr_log(L_DEBUG, "Compiled default shaders");
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											2017-10-05 20:01:56 +00:00
										 
									 
								 
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									shaders.initialized = true;
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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									return;
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								error:
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									wlr_log(L_ERROR, "Failed to set up default shaders!");
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								}
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								static void init_globals() {
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									init_default_shaders();
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								}
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											2018-01-22 16:42:22 +01:00
										 
									 
								 
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								static void wlr_gles2_begin(struct wlr_renderer *wlr_renderer,
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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										struct wlr_output *output) {
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											2018-01-18 14:36:42 +01:00
										 
									 
								 
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									GL_CALL(glViewport(0, 0, output->width, output->height));
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											2017-08-10 08:36:33 -04:00
										 
									 
								 
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									// enable transparency
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									GL_CALL(glEnable(GL_BLEND));
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									GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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									// Note: maybe we should save output projection and remove some of the need
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									// for users to sling matricies themselves
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								}
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											2018-01-22 16:42:22 +01:00
										 
									 
								 
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								static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) {
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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									// no-op
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								}
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											2018-02-03 09:32:02 +01:00
										 
									 
								 
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								static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer,
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										const float (*color)[4]) {
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							 | 
							
								
							 | 
							
							
									glClearColor((*color)[0], (*color)[1], (*color)[2], (*color)[3]);
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-22 16:42:22 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glClear(GL_COLOR_BUFFER_BIT);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static void wlr_gles2_scissor(struct wlr_renderer *wlr_renderer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										struct wlr_box *box) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (box != NULL) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glScissor(box->x, box->y, box->width, box->height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glEnable(GL_SCISSOR_TEST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glDisable(GL_SCISSOR_TEST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-19 08:10:39 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static struct wlr_texture *wlr_gles2_texture_create(
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-22 16:42:22 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										struct wlr_renderer *wlr_renderer) {
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-14 08:37:50 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct wlr_gles2_renderer *renderer =
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-22 16:42:22 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										(struct wlr_gles2_renderer *)wlr_renderer;
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-19 08:10:39 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return gles2_texture_create(renderer->egl);
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-23 11:38:45 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								static void draw_quad() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLfloat verts[] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										1, 0, // top right
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										0, 0, // top left
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										1, 1, // bottom right
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										0, 1, // bottom left
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLfloat texcoord[] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										1, 0, // top right
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										0, 0, // top left
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										1, 1, // bottom right
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										0, 1, // bottom left
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glEnableVertexAttribArray(0));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glEnableVertexAttribArray(1));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glDisableVertexAttribArray(0));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glDisableVertexAttribArray(1));
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-08 15:52:42 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-22 16:42:22 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-21 23:20:09 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										struct wlr_texture *texture, const float (*matrix)[16], float alpha) {
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-14 17:09:56 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!texture || !texture->valid) {
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-08 18:02:14 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										wlr_log(L_ERROR, "attempt to render invalid texture");
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-17 20:38:28 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-08 18:02:14 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									wlr_texture_bind(texture);
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-23 11:46:03 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-21 23:20:09 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glUniform1f(2, alpha));
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-23 11:38:45 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									draw_quad();
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-08 15:52:42 -04:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-02-21 23:20:09 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-22 16:42:22 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-15 15:31:13 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										const float (*color)[4], const float (*matrix)[16]) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glUseProgram(shaders.quad));
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-16 07:50:40 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-15 15:31:13 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-23 11:38:45 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									draw_quad();
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-15 15:31:13 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-22 16:42:22 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-15 15:31:13 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										const float (*color)[4], const float (*matrix)[16]) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glUseProgram(shaders.ellipse));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-23 11:38:45 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									draw_quad();
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-15 15:31:13 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-22 16:32:47 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static const enum wl_shm_format *wlr_gles2_formats(
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-14 08:37:50 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										struct wlr_renderer *renderer, size_t *len) {
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-22 16:32:47 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									static enum wl_shm_format formats[] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										WL_SHM_FORMAT_ARGB8888,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										WL_SHM_FORMAT_XRGB8888,
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-23 14:25:55 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										WL_SHM_FORMAT_ABGR8888,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										WL_SHM_FORMAT_XBGR8888,
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-22 16:32:47 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									*len = sizeof(formats) / sizeof(formats[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return formats;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-22 16:42:22 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-10 22:15:37 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										struct wl_resource *buffer) {
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-14 08:37:50 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct wlr_gles2_renderer *renderer =
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-22 16:42:22 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										(struct wlr_gles2_renderer *)wlr_renderer;
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-10 22:15:37 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									EGLint format;
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-14 08:37:50 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return wlr_egl_query_buffer(renderer->egl, buffer,
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-08 02:11:56 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										EGL_TEXTURE_FORMAT, &format);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-23 22:06:54 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static bool wlr_gles2_read_pixels(struct wlr_renderer *renderer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t dst_y, void *data) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const struct pixel_format *fmt = gl_format_for_wl_format(wl_fmt);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (fmt == NULL) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										wlr_log(L_ERROR, "Cannot read pixels: unsupported pixel format");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Make sure any pending drawing is finished before we try to read it
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glFinish();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// the lines out row by row
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									unsigned char *p = data + dst_y * stride;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (size_t i = src_y; i < src_y + height; ++i) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										glReadPixels(src_x, src_y + height - i - 1, width, 1, fmt->gl_format,
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-26 23:13:41 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-08 02:11:56 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-23 22:06:54 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return true;
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-08 02:11:56 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-23 22:06:54 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								static bool wlr_gles2_format_supported(struct wlr_renderer *r,
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										enum wl_shm_format wl_fmt) {
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									return gl_format_for_wl_format(wl_fmt);
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								}
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								static struct wlr_renderer_impl wlr_renderer_impl = {
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									.begin = wlr_gles2_begin,
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									.end = wlr_gles2_end,
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											2018-01-22 16:42:22 +01:00
										 
									 
								 
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									.clear = wlr_gles2_clear,
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									.scissor = wlr_gles2_scissor,
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											2017-08-19 08:10:39 +02:00
										 
									 
								 
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									.texture_create = wlr_gles2_texture_create,
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											2017-08-08 18:02:14 +02:00
										 
									 
								 
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									.render_with_matrix = wlr_gles2_render_texture,
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									.render_quad = wlr_gles2_render_quad,
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									.render_ellipse = wlr_gles2_render_ellipse,
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											2017-06-22 16:32:47 -04:00
										 
									 
								 
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									.formats = wlr_gles2_formats,
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									.buffer_is_drm = wlr_gles2_buffer_is_drm,
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											2017-10-08 02:11:56 +02:00
										 
									 
								 
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									.read_pixels = wlr_gles2_read_pixels,
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											2018-01-23 22:06:54 +01:00
										 
									 
								 
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									.format_supported = wlr_gles2_format_supported,
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								};
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											2017-08-19 08:10:39 +02:00
										 
									 
								 
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								struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
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									init_globals();
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											2017-08-15 07:56:47 +02:00
										 
									 
								 
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									struct wlr_gles2_renderer *renderer;
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									if (!(renderer = calloc(1, sizeof(struct wlr_gles2_renderer)))) {
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										return NULL;
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									}
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											2017-08-14 08:37:50 -04:00
										 
									 
								 
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									wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl);
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											2017-10-22 10:20:26 +13:00
										 
									 
								 
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									renderer->egl = wlr_backend_get_egl(backend);
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											2017-08-14 08:37:50 -04:00
										 
									 
								 
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									return &renderer->wlr_renderer;
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								}
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