2017-06-23 14:25:55 -04:00
										 
									 
								 
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								#include <GLES2/gl2.h>
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								#include <GLES2/gl2ext.h>
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								#include "render/gles2.h"
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											2018-01-23 22:06:54 +01:00
										 
									 
								 
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								/*
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								* The wayland formats are little endian while the GL formats are big endian,
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								* so WL_SHM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT.
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								*/
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											2017-06-23 14:25:55 -04:00
										 
									 
								 
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								struct pixel_format formats[] = {
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									{
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										.wl_format = WL_SHM_FORMAT_ARGB8888,
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										.depth = 32,
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										.bpp = 32,
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										.gl_format = GL_BGRA_EXT,
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										.gl_type = GL_UNSIGNED_BYTE,
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										.shader = &shaders.rgba
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									},
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									{
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										.wl_format = WL_SHM_FORMAT_XRGB8888,
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										.depth = 24,
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										.bpp = 32,
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										.gl_format = GL_BGRA_EXT,
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										.gl_type = GL_UNSIGNED_BYTE,
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										.shader = &shaders.rgbx
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									},
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									{
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										.wl_format = WL_SHM_FORMAT_XBGR8888,
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											2018-01-26 23:13:41 +01:00
										 
									 
								 
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										.depth = 24,
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										.bpp = 32,
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											2017-06-23 14:25:55 -04:00
										 
									 
								 
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										.gl_format = GL_RGBA,
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										.gl_type = GL_UNSIGNED_BYTE,
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										.shader = &shaders.rgbx
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									},
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									{
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										.wl_format = WL_SHM_FORMAT_ABGR8888,
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										.depth = 32,
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										.bpp = 32,
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										.gl_format = GL_RGBA,
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										.gl_type = GL_UNSIGNED_BYTE,
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										.shader = &shaders.rgba
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									},
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								};
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								// TODO: more pixel formats
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								const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt) {
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									for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
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										if (formats[i].wl_format == fmt) {
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											return &formats[i];
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										}
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									}
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									return NULL;
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								}
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