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								#include <stdlib.h>
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								#include <stdbool.h>
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								#include <wlr/render/interface.h>
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								struct wlr_texture *wlr_texture_init(struct wlr_texture_state *state,
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										struct wlr_texture_impl *impl) {
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									struct wlr_texture *t = calloc(sizeof(struct wlr_texture), 1);
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									t->state = state;
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									t->impl = impl;
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									return t;
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								}
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								void wlr_texture_destroy(struct wlr_texture *texture) {
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									texture->impl->destroy(texture->state);
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									free(texture);
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								}
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								void wlr_texture_bind(struct wlr_texture *texture) {
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									texture->impl->bind(texture->state);
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								}
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								bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
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										int stride, int width, int height, const unsigned char *pixels) {
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									return texture->impl->upload_pixels(texture->state,
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											format, stride, width, height, pixels);
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								}
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											2017-08-09 22:17:40 -04:00
										 
									 
								 
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								bool wlr_texture_update_pixels(struct wlr_texture *texture,
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										enum wl_shm_format format, int stride, int x, int y,
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										int width, int height, const unsigned char *pixels) {
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									return texture->impl->update_pixels(texture->state,
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											format, stride, x, y, width, height, pixels);
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								}
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								bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
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										struct wl_shm_buffer *shm) {
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									return texture->impl->upload_shm(texture->state, format, shm);
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								}
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											2017-08-09 22:17:40 -04:00
										 
									 
								 
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								bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
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										int x, int y, int width, int height, struct wl_shm_buffer *shm) {
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									return texture->impl->update_shm(texture->state, format,
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											x, y, width, height, shm);
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								}
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											2017-08-08 18:02:14 +02:00
										 
									 
								 
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								void wlr_texture_get_matrix(struct wlr_texture *texture,
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										float (*matrix)[16], const float (*projection)[16], int x, int y) {
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									texture->impl->get_matrix(texture->state, matrix, projection, x, y);
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								}
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