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								/*
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								 * This an unstable interface of wlroots. No guarantees are made regarding the
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								 * future consistency of this API.
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								 */
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								#ifndef WLR_USE_UNSTABLE
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								#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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								#endif
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								#ifndef WLR_RENDER_PASS_H
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								#define WLR_RENDER_PASS_H
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								#include <pixman.h>
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								#include <stdint.h>
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								#include <wayland-server-core.h>
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								#include <wlr/util/box.h>
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								struct wlr_renderer;
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								struct wlr_buffer;
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								/**
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								 * A render pass accumulates drawing operations until submitted to the GPU.
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								 */
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								struct wlr_render_pass;
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								/**
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								 * An object that can be queried after a render to get the duration of the render.
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								 */
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								struct wlr_render_timer;
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								struct wlr_buffer_pass_options {
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									/* Timer to measure the duration of the render pass */
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									struct wlr_render_timer *timer;
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									/* Color transform to apply to the output of the render pass,
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									 * leave NULL to indicate sRGB/no custom transform */
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									struct wlr_color_transform *color_transform;
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									/* Signal a timeline synchronization point when the render pass completes.
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									 *
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									 * When a compositor provides a signal timeline, the renderer may skip
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									 * implicit signal synchronization.
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									 *
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									 * Support for this feature is advertised by features.timeline in
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									 * struct wlr_renderer.
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									 */
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									struct wlr_drm_syncobj_timeline *signal_timeline;
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									uint64_t signal_point;
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								};
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								/**
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								 * Begin a new render pass with the supplied destination buffer.
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								 *
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								 * Callers must call wlr_render_pass_submit() once they are done with the
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								 * render pass.
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								 */
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								struct wlr_render_pass *wlr_renderer_begin_buffer_pass(struct wlr_renderer *renderer,
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									struct wlr_buffer *buffer, const struct wlr_buffer_pass_options *options);
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								/**
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								 * Submit the render pass.
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								 *
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								 * The render pass cannot be used after this function is called.
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								 */
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								bool wlr_render_pass_submit(struct wlr_render_pass *render_pass);
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								/**
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								 * Blend modes.
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								 */
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								enum wlr_render_blend_mode {
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									/* Pre-multiplied alpha (default) */
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									WLR_RENDER_BLEND_MODE_PREMULTIPLIED,
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									/* Blending is disabled */
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									WLR_RENDER_BLEND_MODE_NONE,
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								};
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								/**
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								 * Filter modes.
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								 */
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								enum wlr_scale_filter_mode {
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									/* bilinear texture filtering (default) */
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									WLR_SCALE_FILTER_BILINEAR,
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									/* nearest texture filtering */
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									WLR_SCALE_FILTER_NEAREST,
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								};
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								struct wlr_render_texture_options {
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									/* Source texture */
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									struct wlr_texture *texture;
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									/* Source coordinates, leave empty to render the whole texture */
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									struct wlr_fbox src_box;
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									/* Destination coordinates, width/height default to the texture size */
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									struct wlr_box dst_box;
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									/* Opacity between 0 (transparent) and 1 (opaque), leave NULL for opaque */
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									const float *alpha;
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									/* Clip region, leave NULL to disable clipping */
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									const pixman_region32_t *clip;
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									/* Transform applied to the source texture */
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									enum wl_output_transform transform;
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									/* Filtering */
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									enum wlr_scale_filter_mode filter_mode;
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									/* Blend mode */
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									enum wlr_render_blend_mode blend_mode;
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									/* Wait for a timeline synchronization point before texturing.
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									 *
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									 * When a compositor provides a wait timeline, the renderer may skip
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									 * implicit wait synchronization.
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									 *
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									 * Support for this feature is advertised by features.timeline in
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									 * struct wlr_renderer.
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									 */
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									struct wlr_drm_syncobj_timeline *wait_timeline;
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									uint64_t wait_point;
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								};
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								/**
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								 * Render a texture.
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								 */
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								void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
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									const struct wlr_render_texture_options *options);
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								/**
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								 * A color value.
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								 *
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								 * Each channel has values between 0 and 1 inclusive. The R, G, B
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								 * channels need to be pre-multiplied by A.
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								 */
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								struct wlr_render_color {
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									float r, g, b, a;
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								};
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								struct wlr_render_rect_options {
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									/* Rectangle coordinates */
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									struct wlr_box box;
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									/* Source color */
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									struct wlr_render_color color;
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									/* Clip region, leave NULL to disable clipping */
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									const pixman_region32_t *clip;
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									/* Blend mode */
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									enum wlr_render_blend_mode blend_mode;
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								};
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								/**
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								 * Render a rectangle.
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								 */
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								void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
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									const struct wlr_render_rect_options *options);
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								#endif
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