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								#ifndef WLR_BACKEND_H
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								#define WLR_BACKEND_H
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								#include <wayland-server.h>
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								#include <wlr/backend/session.h>
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								#include <wlr/render/egl.h>
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								struct wlr_backend_impl;
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								struct wlr_backend {
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									const struct wlr_backend_impl *impl;
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									struct {
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										/** Raised when destroyed, passed the wlr_backend reference */
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										struct wl_signal destroy;
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										/** Raised when new inputs are added, passed the wlr_input_device */
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										struct wl_signal new_input;
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										/** Raised when new outputs are added, passed the wlr_output */
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										struct wl_signal new_output;
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									} events;
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								};
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								typedef struct wlr_renderer *(*wlr_renderer_create_func_t)(struct wlr_egl *egl, EGLenum platform,
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									void *remote_display, EGLint *config_attribs, EGLint visual_id);
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								/**
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								 * Automatically initializes the most suitable backend given the environment.
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								 * Will always return a multibackend. The backend is created but not started.
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								 * Returns NULL on failure.
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								 *
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								 * The compositor can request to initialize the backend's renderer by setting
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								 * the create_render_func. The callback must initialize the given wlr_egl and
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								 * return a valid wlr_renderer, or NULL if it has failed to initiaze it.
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								 * Pass NULL as create_renderer_func to use the backend's default renderer.
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								 */
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								struct wlr_backend *wlr_backend_autocreate(struct wl_display *display,
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									wlr_renderer_create_func_t create_renderer_func);
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								/**
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								 * Start the backend. This may signal new_input or new_output immediately, but
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								 * may also wait until the display's event loop begins. Returns false on
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								 * failure.
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								 */
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								bool wlr_backend_start(struct wlr_backend *backend);
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								/**
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								 * Destroy the backend and clean up all of its resources. Normally called
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								 * automatically when the wl_display is destroyed.
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								 */
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								void wlr_backend_destroy(struct wlr_backend *backend);
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								/**
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								 * Obtains the wlr_renderer reference this backend is using.
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								 */
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								struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend);
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								#endif
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