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			10 lines
		
	
	
	
		
			179 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			10 lines
		
	
	
	
		
			179 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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								uniform mat3 proj;
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								attribute vec2 pos;
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								attribute vec2 texcoord;
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								varying vec2 v_texcoord;
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								void main() {
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									gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
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									v_texcoord = texcoord;
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								}
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