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			22 lines
		
	
	
	
		
			440 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			22 lines
		
	
	
	
		
			440 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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								#version 450
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								layout (input_attachment_index = 0, binding = 0) uniform subpassInput in_color;
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								layout(location = 0) in vec2 uv;
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								layout(location = 0) out vec4 out_color;
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								float linear_to_srgb(float x) {
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									return max(min(x * 12.92, 0.04045), 1.055 * pow(x, 1. / 2.4) - 0.055);
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								}
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								void main() {
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									vec4 val = subpassLoad(in_color).rgba;
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									out_color = vec4(
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										linear_to_srgb(val.r),
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										linear_to_srgb(val.g),
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										linear_to_srgb(val.b),
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										val.a
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									);
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								}
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