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								#define _POSIX_C_SOURCE 199309L
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								#define _XOPEN_SOURCE 500
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								#include <stdio.h>
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								#include <stdlib.h>
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								#include <time.h>
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								#include <string.h>
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								#include <unistd.h>
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								#include <stdint.h>
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								#include <math.h>
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								#include <wayland-server.h>
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								#include <wayland-server-protocol.h>
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								#include <xkbcommon/xkbcommon.h>
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								#include <GLES3/gl3.h>
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								#include <wlr/common/list.h>
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								#include <wlr/render/matrix.h>
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								#include <wlr/render/gles3.h>
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								#include <wlr/render.h>
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								#include <wlr/backend.h>
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								#include <wlr/session.h>
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								#include <wlr/types.h>
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								#include "shared.h"
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								#include "cat.h"
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								struct sample_state {
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									struct wlr_renderer *renderer;
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									struct wlr_surface *cat_texture;
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									list_t *touch_points;
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								};
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								struct touch_point {
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									int32_t slot;
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									double x, y;
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								};
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								static void handle_output_frame(struct output_state *output, struct timespec *ts) {
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									struct compositor_state *state = output->compositor;
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									struct sample_state *sample = state->data;
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									struct wlr_output *wlr_output = output->output;
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									int32_t width, height;
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									wlr_output_effective_resolution(wlr_output, &width, &height);
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									wlr_renderer_begin(sample->renderer, wlr_output);
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									float matrix[16];
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									for (size_t i = 0; i < sample->touch_points->length; ++i) {
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										struct touch_point *p = sample->touch_points->items[i];
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										wlr_surface_get_matrix(sample->cat_texture, &matrix,
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											&wlr_output->transform_matrix,
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											(int)(p->x * width) - sample->cat_texture->width / 2,
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											(int)(p->y * height) - sample->cat_texture->height / 2);
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										wlr_render_with_matrix(sample->renderer,
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												sample->cat_texture, &matrix);
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									}
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									wlr_renderer_end(sample->renderer);
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								}
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								static void handle_keyboard_key(struct keyboard_state *kbstate,
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										xkb_keysym_t sym, enum wlr_key_state key_state) {
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									if (sym == XKB_KEY_Escape) {
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										kbstate->compositor->exit = true;
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									}
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								}
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								static void handle_touch_down(struct touch_state *tstate, int32_t slot,
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										double x, double y, double width, double height) {
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									struct sample_state *sample = tstate->compositor->data;
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									struct touch_point *point = calloc(1, sizeof(struct touch_state));
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									point->slot = slot;
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									point->x = x / width;
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									point->y = y / height;
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									list_add(sample->touch_points, point);
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								}
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								static void handle_touch_up(struct touch_state *tstate, int32_t slot) {
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									struct sample_state *sample = tstate->compositor->data;
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									for (size_t i = 0; i < sample->touch_points->length; ++i) {
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										struct touch_point *point = sample->touch_points->items[i];
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										if (point->slot == slot) {
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											list_del(sample->touch_points, i);
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											break;
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										}
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									}
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								}
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								static void handle_touch_motion(struct touch_state *tstate, int32_t slot,
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										double x, double y, double width, double height) {
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									struct sample_state *sample = tstate->compositor->data;
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									for (size_t i = 0; i < sample->touch_points->length; ++i) {
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										struct touch_point *point = sample->touch_points->items[i];
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										if (point->slot == slot) {
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											point->x = x / width;
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											point->y = y / height;
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											break;
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										}
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									}
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								}
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								int main(int argc, char *argv[]) {
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									struct sample_state state = {
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										.touch_points = list_create()
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									};
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									struct compositor_state compositor;
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									compositor_init(&compositor);
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									compositor.output_frame_cb = handle_output_frame;
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									compositor.keyboard_key_cb = handle_keyboard_key;
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									compositor.touch_down_cb = handle_touch_down;
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									compositor.touch_up_cb = handle_touch_up;
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									compositor.touch_motion_cb = handle_touch_motion;
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									state.renderer = wlr_gles3_renderer_init();
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									state.cat_texture = wlr_render_surface_init(state.renderer);
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									wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
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										cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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									compositor.data = &state;
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									compositor_run(&compositor);
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									wlr_surface_destroy(state.cat_texture);
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									wlr_renderer_destroy(state.renderer);
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								}
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