wlroots/include/render/allocator/udmabuf.h

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#ifndef RENDER_ALLOCATOR_UDMABUF_H
#define RENDER_ALLOCATOR_UDMABUF_H
#include <wlr/types/wlr_buffer.h>
#include <wlr/render/allocator.h>
struct wlr_udmabuf_buffer {
struct wlr_buffer base;
size_t size;
struct wlr_shm_attributes shm;
struct wlr_dmabuf_attributes dmabuf;
};
struct wlr_udmabuf_allocator {
struct wlr_allocator base;
int fd;
};
struct wlr_allocator *wlr_udmabuf_allocator_create(void);
#endif