wlroots/render/wlr_texture.c

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C
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#include <assert.h>
#include <drm_fourcc.h>
#include <stdbool.h>
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#include <stdlib.h>
#include <string.h>
#include <drm_fourcc.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_texture.h>
#include "render/pixel_format.h"
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "types/wlr_buffer.h"
#include "backend/multi.h"
#include "backend/drm/drm.h"
#include "render/drm_format_set.h"
#include "render/wlr_renderer.h"
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void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *renderer,
const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
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assert(renderer);
*texture = (struct wlr_texture){
.renderer = renderer,
.impl = impl,
.width = width,
.height = height,
};
}
void wlr_texture_destroy(struct wlr_texture *texture) {
if (texture && texture->impl && texture->impl->destroy) {
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texture->impl->destroy(texture);
} else {
free(texture);
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}
}
void wlr_texture_read_pixels_options_get_src_box(
const struct wlr_texture_read_pixels_options *options,
const struct wlr_texture *texture, struct wlr_box *box) {
if (wlr_box_empty(&options->src_box)) {
*box = (struct wlr_box){
.x = 0,
.y = 0,
.width = texture->width,
.height = texture->height,
};
return;
}
*box = options->src_box;
}
void *wlr_texture_read_pixel_options_get_data(
const struct wlr_texture_read_pixels_options *options) {
const struct wlr_pixel_format_info *fmt = drm_get_pixel_format_info(options->format);
return (char *)options->data +
pixel_format_info_min_stride(fmt, options->dst_x) +
options->dst_y * options->stride;
}
bool wlr_texture_read_pixels(struct wlr_texture *texture,
const struct wlr_texture_read_pixels_options *options) {
if (!texture->impl->read_pixels) {
return false;
}
return texture->impl->read_pixels(texture, options);
}
uint32_t wlr_texture_preferred_read_format(struct wlr_texture *texture) {
if (!texture->impl->preferred_read_format) {
return DRM_FORMAT_INVALID;
}
return texture->impl->preferred_read_format(texture);
}
struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
const void *data) {
assert(width > 0);
assert(height > 0);
assert(stride > 0);
assert(data);
struct wlr_readonly_data_buffer *buffer =
readonly_data_buffer_create(fmt, stride, width, height, data);
if (buffer == NULL) {
return NULL;
}
struct wlr_texture *texture =
wlr_texture_from_buffer(renderer, &buffer->base);
// By this point, the renderer should have locked the buffer if it still
// needs to access it in the future.
readonly_data_buffer_drop(buffer);
return texture;
}
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs);
if (buffer == NULL) {
return NULL;
}
struct wlr_texture *texture =
wlr_texture_from_buffer(renderer, &buffer->base);
// By this point, the renderer should have locked the buffer if it still
// needs to access it in the future.
dmabuf_buffer_drop(buffer);
return texture;
}
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
struct wlr_buffer *buffer) {
if (!renderer->impl->texture_from_buffer) {
return NULL;
}
struct wlr_dmabuf_attributes dmabuf;
/*
* If this is a dmabuf backed buffer then get the format/modifier for it and
* compare it with the set supported by the renderer
*/
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
const struct wlr_drm_format_set *formats = wlr_renderer_get_dmabuf_texture_formats(renderer);
if (!formats) {
wlr_log(WLR_DEBUG, "Could not get DRM format set for renderer");
return NULL;
}
if (!wlr_drm_format_set_has(formats, dmabuf.format, dmabuf.modifier)) {
wlr_log(WLR_DEBUG, "Renderer could not import buffer with format 0x%x and modifier 0x%lx",
dmabuf.format, dmabuf.modifier);
return NULL;
}
}
return renderer->impl->texture_from_buffer(renderer, buffer);
}
bool wlr_texture_update_from_buffer(struct wlr_texture *texture,
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
if (!texture->impl->update_from_buffer) {
return false;
}
if (texture->width != (uint32_t)buffer->width ||
texture->height != (uint32_t)buffer->height) {
return false;
}
const pixman_box32_t *extents = pixman_region32_extents(damage);
if (extents->x1 < 0 || extents->y1 < 0 || extents->x2 > buffer->width ||
extents->y2 > buffer->height) {
return false;
}
return texture->impl->update_from_buffer(texture, buffer, damage);
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}
struct wlr_texture_set *wlr_texture_set_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs);
if (buffer == NULL) {
return NULL;
}
struct wlr_texture_set *set =
wlr_texture_set_from_buffer(renderer, &buffer->base);
// By this point, the renderer should have locked the buffer if it still
// needs to access it in the future.
dmabuf_buffer_drop(buffer);
return set;
}
static void texture_set_handle_buffer_release(struct wl_listener *listener, void *data) {
struct wlr_texture_set *set = wl_container_of(listener, set, buffer_release);
set->buffer = NULL;
wl_list_remove(&set->buffer_release.link);
}
static void wlr_texture_set_add_pair(struct wlr_texture_set *set, struct wlr_renderer *renderer,
struct wlr_allocator *allocator) {
set->pairings = realloc(set->pairings,
sizeof(struct wlr_texture_renderer_pair) * (set->pairing_count + 1));
if (!set->pairings) {
return;
}
memset(&set->pairings[set->pairing_count], 0, sizeof(struct wlr_texture_renderer_pair));
set->pairings[set->pairing_count].renderer = renderer;
set->pairings[set->pairing_count].allocator = allocator;
set->pairing_count++;
}
void wlr_texture_set_add_renderer(struct wlr_texture_set *set, struct wlr_renderer *renderer,
struct wlr_allocator *allocator) {
if (!renderer) {
return;
}
wlr_texture_set_add_pair(set, renderer, allocator);
if (renderer->multi_gpu) {
set->multi_gpu = renderer->multi_gpu;
/* Now add each mgpu renderer to the set */
struct wlr_multi_gpu_device *device;
wl_list_for_each(device, &renderer->multi_gpu->devices, link) {
wlr_texture_set_add_pair(set, device->renderer, device->allocator);
}
}
}
/*
* When setting up our wlr_multi_gpu struct we put all renderers into a list. This lets us
* iterate them from here. If this request is made on a renderer not in the multi-GPU set,
* then the list will be of length 1, and the renderer will be the only entry in the set.
*/
struct wlr_texture_set *wlr_texture_set_create(struct wlr_renderer *renderer,
struct wlr_allocator *allocator) {
struct wlr_texture_set *set = calloc(1, sizeof(struct wlr_texture_set));
if (!set) {
return NULL;
}
set->native_pair = -1;
wlr_texture_set_add_renderer(set, renderer, allocator);
return set;
}
/*
* Helper for importing a buffer into the texture set. This initializes
* the native_pair internal state.
*/
bool wlr_texture_set_import_buffer(struct wlr_texture_set *set, struct wlr_buffer *buffer) {
set->buffer = buffer;
// Don't lock our buffer since it gets in the way of releasing shm buffers immediately
// Instead keep a reference to the buffer but register a handler to notify us when
// it is released and clear the pointer.
set->buffer_release.notify = texture_set_handle_buffer_release;
wl_signal_add(&set->buffer->events.release, &set->buffer_release);
buffer = wlr_buffer_lock(buffer);
bool ret = false;
/*
* For each renderer, try to create a texture. Go in order, since the first
* entry is always the "primary" renderer that the user created this texture set with.
* The odds are highest that it is importable into that renderer, so start with that
* one.
*/
for (int i = 0; i < set->pairing_count; i++) {
assert(!set->pairings[i].texture);
set->pairings[i].texture = wlr_texture_from_buffer(set->pairings[i].renderer, buffer);
/* If we got a match, mark this renderer as the "native" one the buffer is local to */
if (set->pairings[i].texture) {
/* Cache the width and height so other places don't have to search for it in pairings */
set->width = set->pairings[i].texture->width;
set->height = set->pairings[i].texture->height;
set->native_pair = i;
ret = true;
goto buffer_unlock;
}
}
buffer_unlock:
wlr_buffer_unlock(buffer);
return ret;
}
struct wlr_texture_set *wlr_texture_set_from_buffer(struct wlr_renderer *renderer,
struct wlr_buffer *buffer) {
/* Get an empty texture set */
struct wlr_texture_set *set = wlr_texture_set_create(renderer, NULL);
if (!set) {
return NULL;
}
if (!wlr_texture_set_import_buffer(set, buffer)) {
goto fail;
}
return set;
fail:
/* If the buffer couldn't be imported into any renderer in the system, return NULL */
wlr_texture_set_destroy(set);
return NULL;
}
static struct wlr_buffer *texture_set_blit_gpu_buffer(struct wlr_texture_set *set,
struct wlr_renderer *renderer) {
struct wlr_renderer *native_renderer = set->pairings[set->native_pair].renderer;
struct wlr_allocator *native_allocator = set->pairings[set->native_pair].allocator;
struct wlr_texture *native_texture = set->pairings[set->native_pair].texture;
assert(native_texture);
// If the user didn't give us an allocator for this renderer then this path can't be used.
if (!native_allocator) {
return NULL;
}
// Now intersect our DRM formats
const struct wlr_drm_format_set *src_formats = wlr_renderer_get_render_formats(native_renderer);
if (!src_formats) {
wlr_log(WLR_ERROR, "Failed to get primary renderer DRM formats");
return NULL;
}
const struct wlr_drm_format_set *dst_formats = wlr_renderer_get_dmabuf_texture_formats(renderer);
if (!dst_formats) {
wlr_log(WLR_ERROR, "Failed to get destination renderer DRM formats");
return NULL;
}
// Get the argb8 mods to use for our new buffer
struct wlr_drm_format argb_format = {0};
if (!wlr_drm_format_intersect(&argb_format,
wlr_drm_format_set_get(dst_formats, DRM_FORMAT_ARGB8888),
wlr_drm_format_set_get(src_formats, DRM_FORMAT_ARGB8888))
|| argb_format.len == 0) {
wlr_log(WLR_ERROR, "Failed to intersect DRM formats");
return NULL;
}
// Allocate a new buffer on the source renderer, we will blit the original texture
// to this and then return it so the caller can import it.
struct wlr_buffer *buffer = wlr_allocator_create_buffer(
native_allocator, set->width, set->height, &argb_format);
wlr_drm_format_finish(&argb_format);
if (!buffer) {
wlr_log(WLR_ERROR, "Failed to allocate buffer on source GPU");
return NULL;
}
struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(native_renderer, buffer, NULL);
if (!pass) {
wlr_log(WLR_ERROR, "Failed to create a render pass");
goto drop_buffer;
}
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options) {
.texture = native_texture,
});
if (!wlr_render_pass_submit(pass)) {
wlr_log(WLR_ERROR, "Failed to render to buffer");
goto drop_buffer;
}
return buffer;
drop_buffer:
wlr_buffer_drop(buffer);
return NULL;
}
void *wlr_texture_set_get_linear_data(struct wlr_texture_set *set) {
struct wlr_renderer *native_renderer = set->pairings[set->native_pair].renderer;
struct wlr_texture *native_texture = set->pairings[set->native_pair].texture;
assert(native_texture);
int stride = native_texture->width * 4;
if (set->pixel_data) {
return set->pixel_data;
}
set->pixel_data = malloc(native_texture->height * stride);
if (!set->pixel_data) {
return NULL;
}
struct wlr_buffer *buffer = set->buffer;
if (!set->buffer) {
// If the buffer this set was created with has already been released, blit ourselves
// a new one.
buffer = texture_set_blit_gpu_buffer(set, native_renderer);
if (!buffer) {
wlr_log(WLR_DEBUG, "Cannot get linear data, wlr_texture_set's buffer was released");
return NULL;
}
}
wlr_buffer_lock(buffer);
/* Make a buffer with a linear layout and the same format */
set->format = wlr_texture_preferred_read_format(native_texture);
if (set->format == DRM_FORMAT_INVALID) {
wlr_buffer_unlock(buffer);
return NULL;
}
bool result = wlr_texture_read_pixels(native_texture, &(struct wlr_texture_read_pixels_options) {
.format = DRM_FORMAT_ARGB8888,
.stride = stride,
.data = set->pixel_data,
});
wlr_buffer_unlock(buffer);
if (!result) {
return NULL;
}
wlr_log(WLR_DEBUG, "Copied GPU vidmem buffer to linear sysmem buffer");
return set->pixel_data;
}
struct wlr_texture *wlr_texture_set_get_tex_for_renderer(struct wlr_texture_set *set,
struct wlr_renderer *renderer) {
/* Find the entry for this renderer */
struct wlr_texture_renderer_pair *pair = NULL;
for (int i = 0; i < set->pairing_count; i++) {
if (set->pairings[i].renderer == renderer) {
pair = &set->pairings[i];
}
}
/*
* If we have not seen this renderer then add an entry for it so
* we can cache the results of this copy.
*/
if (!pair) {
wlr_texture_set_add_pair(set, renderer, NULL);
pair = &set->pairings[set->pairing_count - 1];
}
/* If we already have a texture for this renderer, return it */
if (pair->texture) {
return pair->texture;
}
/*
* First try to directly import the texture. We must have a valid buffer
* to lock in order to do this. If the buffer has been released (as is the
* case with shm buffers) then we will have to perform a fallback copy.
*/
if (set->buffer) {
wlr_buffer_lock(set->buffer);
pair->texture = wlr_texture_from_buffer(renderer, set->buffer);
wlr_buffer_unlock(set->buffer);
if (pair->texture) {
return pair->texture;
}
}
/*
* Directly importing didn't work. The next thing to try is blitting to a compatible
* GPU texture and then importing that.
*/
struct wlr_buffer *buffer = texture_set_blit_gpu_buffer(set, renderer);
if (buffer) {
pair->texture = wlr_texture_from_buffer(renderer, buffer);
wlr_buffer_drop(buffer);
if (pair->texture) {
return pair->texture;
}
}
/*
* If the above didn't work then we can try a CPU fallback. This is much more expensive
* but should always work. The reason we need this is that sometimes we have to copy
* from GPU A to GPU B, but GPU A can't render to any modifiers that GPU B supports. This
* happens on NVIDIA (among others) where you cannot render to a linear texture, but need
* to convert to linear so that you can import it anywhere.
*
* Get our linear pixel data so we can import it into the target renderer.
* */
void *pixel_data = wlr_texture_set_get_linear_data(set);
if (!pixel_data) {
return NULL;
}
/* import the linear texture into our renderer */
uint32_t stride = set->width * 4;
pair->texture = wlr_texture_from_pixels(renderer, DRM_FORMAT_ARGB8888, stride, set->width,
set->height, pixel_data);
return pair->texture;
}
struct wlr_texture *wlr_texture_set_get_native_texture(struct wlr_texture_set *set) {
return set->pairings[set->native_pair].texture;
}
bool wlr_texture_set_update_from_buffer(struct wlr_texture_set *set,
struct wlr_buffer *next, const pixman_region32_t *damage) {
/* Call wlr_texture_write_pixels on each valid texture in the set */
for (int i = 0; i < set->pairing_count; i++) {
if (set->pairings[i].texture) {
if (!wlr_texture_update_from_buffer(set->pairings[i].texture,
next, damage)) {
return false;
}
}
}
return true;
}
void wlr_texture_set_destroy(struct wlr_texture_set *set) {
if (set->buffer) {
wl_list_remove(&set->buffer_release.link);
}
free(set->pixel_data);
for (int i = 0; i < set->pairing_count; i++) {
if (set->pairings[i].texture) {
wlr_texture_destroy(set->pairings[i].texture);
}
}
if (set) {
free(set->pairings);
free(set);
}
}