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			9 lines
		
	
	
	
		
			178 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			9 lines
		
	
	
	
		
			178 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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								precision mediump float;
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								varying vec2 v_texcoord;
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								uniform sampler2D tex;
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								uniform float alpha;
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								void main() {
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									gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
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								}
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