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			40 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			40 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								#ifndef RENDER_COLOR_H
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								#define RENDER_COLOR_H
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								#include <stdint.h>
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								#include <wlr/util/addon.h>
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								/**
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								 * The formula is approximated via a 3D look-up table. A 3D LUT is a
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								 * three-dimensional array where each element is an RGB triplet. The flat lut_3d
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								 * array has a length of dim_len³.
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								 *
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								 * Color channel values in the range [0.0, 1.0] are mapped linearly to
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								 * 3D LUT indices such that 0.0 maps exactly to the first element and 1.0 maps
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								 * exactly to the last element in each dimension.
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								 *
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								 * The offset of the RGB triplet given red, green and blue indices r_index,
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								 * g_index and b_index is:
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								 *
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								 *     offset = 3 * (r_index + dim_len * g_index + dim_len * dim_len * b_index)
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								 */
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								struct wlr_color_transform_lut3d {
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									float *lut_3d;
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									size_t dim_len;
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								};
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								enum wlr_color_transform_type {
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									COLOR_TRANSFORM_SRGB,
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									COLOR_TRANSFORM_LUT_3D,
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								};
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								struct wlr_color_transform {
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									int ref_count;
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									struct wlr_addon_set addons; // per-renderer helper state
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									enum wlr_color_transform_type type;
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									struct wlr_color_transform_lut3d lut3d;
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								};
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								#endif
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