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								#ifndef RENDER_GLES2_H
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								#define RENDER_GLES2_H
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								#include <EGL/egl.h>
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								#include <EGL/eglext.h>
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								#include <GLES2/gl2.h>
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								#include <GLES2/gl2ext.h>
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								#include <stdbool.h>
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								#include <stdint.h>
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								#include <string.h>
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								#include <wlr/backend.h>
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								#include <wlr/render.h>
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								#include <wlr/render/egl.h>
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								#include <wlr/render/interface.h>
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								#include <wlr/util/log.h>
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								extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
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								struct pixel_format {
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									uint32_t wl_format;
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									GLint gl_format, gl_type;
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									int depth, bpp;
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									GLuint *shader;
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								};
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								struct wlr_gles2_renderer {
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									struct wlr_renderer wlr_renderer;
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									struct wlr_egl *egl;
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								};
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								struct wlr_gles2_texture {
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									struct wlr_texture wlr_texture;
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									struct wlr_egl *egl;
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									GLuint tex_id;
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									const struct pixel_format *pixel_format;
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									EGLImageKHR image;
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								};
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								struct shaders {
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									bool initialized;
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									GLuint rgba, rgbx;
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									GLuint quad;
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									GLuint ellipse;
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									GLuint external;
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								};
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								extern struct shaders shaders;
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								const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt);
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								struct wlr_texture *gles2_texture_create();
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								extern const GLchar quad_vertex_src[];
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								extern const GLchar quad_fragment_src[];
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								extern const GLchar ellipse_fragment_src[];
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								extern const GLchar vertex_src[];
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								extern const GLchar fragment_src_rgba[];
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								extern const GLchar fragment_src_rgbx[];
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								extern const GLchar fragment_src_external[];
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								bool _gles2_flush_errors(const char *file, int line);
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								#define gles2_flush_errors(...) \
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									_gles2_flush_errors(wlr_strip_path(__FILE__), __LINE__)
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								#define GL_CALL(func) func; gles2_flush_errors()
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								#endif
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