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								#ifndef _WLR_RENDER_H
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								#define _WLR_RENDER_H
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								#include <stdint.h>
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								#include <wayland-server-protocol.h>
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								#include <wlr/types/wlr_output.h>
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								struct wlr_texture;
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								struct wlr_renderer;
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								void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
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								void wlr_renderer_end(struct wlr_renderer *r);
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								/**
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								 * Requests a texture handle from this renderer.
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								 */
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								struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
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								/**
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								 * Renders the requested texture using the provided matrix. A typical texture
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								 * rendering goes like so:
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								 *
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								 * 	struct wlr_renderer *renderer;
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								 * 	struct wlr_texture *texture;
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								 * 	float projection[16];
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								 * 	float matrix[16];
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								 * 	wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
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								 * 	wlr_render_with_matrix(renderer, texture, &matrix);
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								 *
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								 * This will render the texture at <123, 321>.
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								 */
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								bool wlr_render_with_matrix(struct wlr_renderer *r,
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										struct wlr_texture *texture, const float (*matrix)[16]);
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								/**
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								 * Renders a solid quad in the specified color.
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								 */
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								void wlr_render_colored_quad(struct wlr_renderer *r,
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										const float (*color)[4], const float (*matrix)[16]);
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								/**
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								 * Renders a solid ellipse in the specified color.
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								 */
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								void wlr_render_colored_ellipse(struct wlr_renderer *r,
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										const float (*color)[4], const float (*matrix)[16]);
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								/**
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								 * Returns a list of pixel formats supported by this renderer.
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								 */
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								const enum wl_shm_format *wlr_renderer_get_formats(
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										struct wlr_renderer *r, size_t *len);
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								/**
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								 * Returns true if this wl_buffer is a DRM buffer.
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								 */
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								bool wlr_renderer_buffer_is_drm(struct wlr_renderer *renderer,
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										struct wl_resource *buffer);
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								/**
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								 * Destroys this wlr_renderer. Textures must be destroyed separately.
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								 */
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								void wlr_renderer_destroy(struct wlr_renderer *renderer);
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								struct wlr_texture_impl;
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								struct wlr_texture {
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									struct wlr_texture_impl *impl;
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									bool valid;
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									uint32_t format;
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									int width, height;
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									struct wl_signal destroy_signal;
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									struct wl_resource *resource;
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								};
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								/**
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								 * Copies pixels to this texture. The buffer is not accessed after this function
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								 * returns.
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								 */
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								bool wlr_texture_upload_pixels(struct wlr_texture *tex,
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										enum wl_shm_format format, int stride, int width, int height,
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										const unsigned char *pixels);
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								/**
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								 * Copies pixels to this texture. The buffer is not accessed after this function
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								 * returns. Under some circumstances, this function may re-upload the entire
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								 * buffer - therefore, the entire buffer must be valid.
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								 */
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								bool wlr_texture_update_pixels(struct wlr_texture *surf,
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										enum wl_shm_format format, int stride, int x, int y,
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										int width, int height, const unsigned char *pixels);
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								/**
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								 * Copies pixels from a wl_shm_buffer into this texture. The buffer is not
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								 * accessed after this function returns.
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								 */
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								bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
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										struct wl_shm_buffer *shm);
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								/**
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								 * Attaches the contents from the given wl_drm wl_buffer resource onto the
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								 * texture. The wl_resource is not used after this call.
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								 * Will fail (return false) if the given resource is no drm buffer.
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								 */
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								 bool wlr_texture_upload_drm(struct wlr_texture *tex,
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								 	struct wl_resource *drm_buffer);
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								/**
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								 * Copies a rectangle of pixels from a wl_shm_buffer onto the texture. The
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								 * buffer is not accessed after this function returns. Under some circumstances,
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								 * this function may re-upload the entire buffer - therefore, the entire buffer
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								 * must be valid.
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								 */
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								bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
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										int x, int y, int width, int height, struct wl_shm_buffer *shm);
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								/**
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								 * Prepares a matrix with the appropriate scale for the given texture and
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								 * multiplies it with the projection, producing a matrix that the shader can
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								 * muptlipy vertex coordinates with to get final screen coordinates.
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								 *
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								 * The projection matrix is assumed to be an orthographic projection of [0,
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								 * width) and [0, height], and the x and y coordinates provided are used as
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								 * such.
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								 */
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								void wlr_texture_get_matrix(struct wlr_texture *texture,
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										float (*matrix)[16], const float (*projection)[16], int x, int y);
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								/**
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								 * Destroys this wlr_texture.
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								 */
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								void wlr_texture_destroy(struct wlr_texture *texture);
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								#endif
							 |