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								#ifndef RENDER_COLOR_H
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								#define RENDER_COLOR_H
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								#include <stdint.h>
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								#include <wlr/render/color.h>
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								#include <wlr/util/addon.h>
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								enum wlr_color_transform_type {
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									COLOR_TRANSFORM_SRGB,
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									COLOR_TRANSFORM_LUT_3D,
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								};
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								struct wlr_color_transform {
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									int ref_count;
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									struct wlr_addon_set addons; // per-renderer helper state
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									enum wlr_color_transform_type type;
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								};
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								/**
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								 * The formula is approximated via a 3D look-up table. A 3D LUT is a
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								 * three-dimensional array where each element is an RGB triplet. The flat lut_3d
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								 * array has a length of dim_len³.
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								 *
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								 * Color channel values in the range [0.0, 1.0] are mapped linearly to
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								 * 3D LUT indices such that 0.0 maps exactly to the first element and 1.0 maps
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								 * exactly to the last element in each dimension.
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								 *
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								 * The offset of the RGB triplet given red, green and blue indices r_index,
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								 * g_index and b_index is:
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								 *
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								 *     offset = 3 * (r_index + dim_len * g_index + dim_len * dim_len * b_index)
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								 */
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								struct wlr_color_transform_lut3d {
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									struct wlr_color_transform base;
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									float *lut_3d;
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									size_t dim_len;
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								};
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								/**
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								 * Gets a wlr_color_transform_lut3d from a generic wlr_color_transform.
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								 * Asserts that the base type is COLOR_TRANSFORM_LUT_3D
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								 */
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								struct wlr_color_transform_lut3d *wlr_color_transform_lut3d_from_base(
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									struct wlr_color_transform *tr);
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								/**
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								 * Obtain primaries values from a well-known primaries name.
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								 */
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								void wlr_color_primaries_from_named(struct wlr_color_primaries *out,
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									enum wlr_color_named_primaries named);
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								/**
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								 * Compute the matrix to convert RGB color values to CIE 1931 XYZ.
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								 */
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								void wlr_color_primaries_to_xyz(const struct wlr_color_primaries *primaries, float matrix[static 9]);
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								/**
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								 * Get default luminances for a transfer function.
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								 */
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								void wlr_color_transfer_function_get_default_luminance(enum wlr_color_transfer_function tf,
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									struct wlr_color_luminances *lum);
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								#endif
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