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								#include <stdbool.h>
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								#include <stdlib.h>
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								#include <wlr/render/interface.h>
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								#include <wlr/render/wlr_renderer.h>
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								#include <wlr/types/wlr_matrix.h>
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								void wlr_renderer_init(struct wlr_renderer *renderer,
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										const struct wlr_renderer_impl *impl) {
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									renderer->impl = impl;
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								}
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								void wlr_renderer_destroy(struct wlr_renderer *r) {
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									if (r && r->impl && r->impl->destroy) {
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										r->impl->destroy(r);
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									} else {
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										free(r);
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									}
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								}
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								void wlr_renderer_begin(struct wlr_renderer *r, int width, int height) {
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									r->impl->begin(r, width, height);
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								}
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								void wlr_renderer_end(struct wlr_renderer *r) {
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									r->impl->end(r);
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								}
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								void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
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									r->impl->clear(r, color);
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								}
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								void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
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									r->impl->scissor(r, box);
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								}
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								struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
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									return r->impl->texture_create(r);
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								}
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								bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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										const float projection[static 9], int x, int y, float alpha) {
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									const struct wlr_box box = {
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										.x = x, .y = y,
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										.width = texture->width, .height = texture->height,
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									};
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									float matrix[9];
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									wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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										projection);
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									return wlr_render_texture_with_matrix(r, texture, matrix, alpha);
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								}
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								bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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										struct wlr_texture *texture, const float matrix[static 9],
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										float alpha) {
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									return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
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								}
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								void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
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										const float color[static 4], const float projection[static 9]) {
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									float matrix[9];
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									wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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										projection);
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									wlr_render_quad_with_matrix(r, color, matrix);
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								}
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								void wlr_render_quad_with_matrix(struct wlr_renderer *r,
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										const float color[static 4], const float matrix[static 9]) {
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									r->impl->render_quad_with_matrix(r, color, matrix);
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								}
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								void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
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										const float color[static 4], const float projection[static 9]) {
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									float matrix[9];
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									wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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										projection);
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									wlr_render_ellipse_with_matrix(r, color, matrix);
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								}
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								void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
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										const float color[static 4], const float matrix[static 9]) {
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									r->impl->render_ellipse_with_matrix(r, color, matrix);
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								}
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								const enum wl_shm_format *wlr_renderer_get_formats(
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										struct wlr_renderer *r, size_t *len) {
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									return r->impl->formats(r, len);
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								}
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								bool wlr_renderer_buffer_is_drm(struct wlr_renderer *r,
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										struct wl_resource *buffer) {
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									return r->impl->buffer_is_drm(r, buffer);
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								}
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								bool wlr_renderer_read_pixels(struct wlr_renderer *r, enum wl_shm_format fmt,
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										uint32_t stride, uint32_t width, uint32_t height,
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										uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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										void *data) {
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									return r->impl->read_pixels(r, fmt, stride, width, height, src_x, src_y,
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										dst_x, dst_y, data);
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								}
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								bool wlr_renderer_format_supported(struct wlr_renderer *r,
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										enum wl_shm_format fmt) {
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									return r->impl->format_supported(r, fmt);
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								}
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