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								/*
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								 * This an unstable interface of wlroots. No guarantees are made regarding the
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								 * future consistency of this API.
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								 */
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								#ifndef WLR_USE_UNSTABLE
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								#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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								#endif
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								#ifndef WLR_RENDER_WLR_TEXTURE_H
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								#define WLR_RENDER_WLR_TEXTURE_H
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								#include <stdint.h>
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								#include <wayland-server-core.h>
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								#include <wlr/render/dmabuf.h>
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								struct wlr_buffer;
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								struct wlr_renderer;
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								struct wlr_texture_impl;
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								struct wlr_texture {
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									const struct wlr_texture_impl *impl;
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									uint32_t width, height;
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								};
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								/**
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								 * Create a new texture from raw pixel data. `stride` is in bytes. The returned
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								 * texture is mutable.
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								 */
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								struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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									uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
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									const void *data);
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								/**
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								 * Create a new texture from a DMA-BUF. The returned texture is immutable.
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								 */
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								struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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									struct wlr_dmabuf_attributes *attribs);
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								/**
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								 * Returns true if this texture is using a fully opaque format.
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								 */
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								bool wlr_texture_is_opaque(struct wlr_texture *texture);
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								/**
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								  * Update a texture with raw pixels. The texture must be mutable, and the input
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								  * data must have the same pixel format that the texture was created with.
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								  */
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								bool wlr_texture_write_pixels(struct wlr_texture *texture,
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									uint32_t stride, uint32_t width, uint32_t height,
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									uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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									const void *data);
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								/**
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								 * Destroys this wlr_texture.
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								 */
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								void wlr_texture_destroy(struct wlr_texture *texture);
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								/**
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								 * Create a new texture from a buffer.
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								 */
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								struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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									struct wlr_buffer *buffer);
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								#endif
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