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								#include <stdint.h>
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								#include <stdlib.h>
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								#include <assert.h>
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								#include <GLES3/gl3.h>
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								#include <wayland-util.h>
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								#include <wayland-server-protocol.h>
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								#include <wlr/render.h>
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								#include <wlr/render/interface.h>
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								#include <wlr/render/matrix.h>
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								#include "render/gles3.h"
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								static bool gles3_surface_attach_pixels(struct wlr_surface_state *surface,
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										uint32_t format, int width, int height, const unsigned char *pixels) {
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									assert(surface);
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									surface->wlr_surface->width = width;
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									surface->wlr_surface->height = height;
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									surface->wlr_surface->format = format;
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											2017-06-09 10:28:50 -04:00
										 
									 
								 
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									GL_CALL(glGenTextures(1, &surface->tex_id));
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									GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
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									GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
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											format, GL_UNSIGNED_BYTE, pixels));
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									surface->wlr_surface->valid = true;
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									return true;
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								}
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								static void gles3_surface_get_matrix(struct wlr_surface_state *surface,
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										float (*matrix)[16], const float (*projection)[16], int x, int y) {
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									struct wlr_surface *_surface = surface->wlr_surface;
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									float world[16];
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									wlr_matrix_identity(matrix);
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									wlr_matrix_translate(&world, x, y, 0);
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									wlr_matrix_mul(matrix, &world, matrix);
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									wlr_matrix_scale(&world, _surface->width, _surface->height, 1);
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									wlr_matrix_mul(matrix, &world, matrix);
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									wlr_matrix_mul(projection, matrix, matrix);
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								}
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								static void gles3_surface_bind(struct wlr_surface_state *surface) {
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									GL_CALL(glActiveTexture(GL_TEXTURE0 + 1));
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									GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
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									GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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									GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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								}
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								static void gles3_surface_destroy(struct wlr_surface_state *surface) {
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									GL_CALL(glDeleteTextures(1, &surface->tex_id));
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									free(surface);
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											2017-06-08 15:52:42 -04:00
										 
									 
								 
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								}
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								static struct wlr_surface_impl wlr_surface_impl = {
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									.attach_pixels = gles3_surface_attach_pixels,
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									// .attach_shm = TODO
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									.get_matrix = gles3_surface_get_matrix,
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									.bind = gles3_surface_bind,
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									.destroy = gles3_surface_destroy,
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								};
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								struct wlr_surface *gles3_surface_init() {
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									struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
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									struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
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									state->wlr_surface = surface;
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									return surface;
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								}
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